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We work on education, technology, sustainability, SDGs and how games, hands-on are effective for learning STEAM, sustainability concepts.

GyanDhara Opportunities for All with Learning (GOAL)

location_on Uttarakhand, India
Our program covers SDGs, Climate Change, Food, water, 3 R, Waste, Global Citizenship. Biodiversity. All activities are based on school curriculum that improve knowledge and encouraged students to raise thinking skills through What, Why and How approach: What is the problem? Why need to discuss? How can we solve? Students use HRDEF toolkit and other resources for experiential learning.
Anant Bhaskar Garg, Director, HRDEF, #MentorOfChange, ATL, NITI Aayog, Sustainability Fellow, ASU
Nothing is so pious as knowledge. (Bhagwad Gita: 4.38) “Never doubt that a small group of people can change the world – indeed it is the only thing that ever has !” – Margaret Mead

Anant Bhaskar Garg, Director, HRDEF, #MentorOfChange, ATL, NITI Aayog, Sustainability Fellow, ASU

Overview

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Anyone can submit their innovation to HundrED Open. All information on this page is provided by the innovator and has not been checked by HundrED. Innovation page has been created by Anant Bhaskar Garg on June 30th, 2019
Key figures

Innovation Overview

6 - 18
Age Group
5 644
Children/Users
1
Country
2014
Established
Not-for-profit
Organisation
713
Views
Updated on May 6th, 2020
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about the innovation

Game, Project based Learning for Sustainability, SDGs, STEAM

What we do?

Games offer experience of adventure, challenge, and hold the attention of players for hours. We used games in an after school program for underprivileged students and school students for building awareness on sustainability, SDGs, STEAM concepts. Games foster collaboration, problem-solving, behavior change, and computational thinking. Games encourage collaboration among players and thus provide a context for peer-to-peer teaching and for the emergence of communities of learners. For example, to learn about climate change and sustainability problems, learners team-up for gathering and discussing information in a project way. Such games foster effective learning habits to change our lifestyle for sustainable living. Through creating various learning work-spaces and game scenarios we found out that a game must be not only be good for learning, but equally rewarding and entertaining, explaining complex problems such as climate change, and sustainable development. 

The students use videos, board games, card games for experiential, hands-on learning. After various sessions, students showed better understanding of topics. All activities are based on school curriculum that improve knowledge and encouraged students to raise thinking skills through What, Why and How approach: 

What is the problem? Why need to discuss? How can we solve? 

Further, experiments and games encourage exploring surroundings and build teamwork skill to understand basic Science of Sustainability with STEAM. Recently, We signed a MoU with Department of School Education, Government of Uttarakhand for implementing 21st Century Skills and Sustainable School program in 30 schools in 2019-20 to empower students.

Why we do it?

Indian education system is facing challenge of science education to all reaching last mile to economically challenging students. Educational institutions are unable to keep pace with scientific and technological innovations and benefiting every student. Latest developments in STEM / STEAM are important for student’s employability and social development. The term STEM is an acronym for Science, Technology, Engineering and Mathematics and A in STEAM is for Arts+Design. Tech companies, Experts and many studies confirmed that future jobs will require knowledge in these fields. Despite such importance, STEM/STEAM education facing design infrastructure, curriculum, guidance, and funding issues. School education system require maker spaces, DIY (Do it Yourself Tools), smartphone, tablets, relevant software, and computers for successfully implementing STEM education. Indian government’s initiatives such as Make in India, Skill India, digital India to encourage manufacturing, technology usage and skill development in the country require STEM /STEAM as an essential and integral component of our education system. But studies show that we are not implementing them in our curriculum thus most of our young kids and youth are behind their counterparts globally. Moreover, 21st century skills such as critical thinking, inquiry based learning, collaboration, communication, SDGs, sustainability, and hands-on learning are missing in school educational institutions. 

Milestones

Achievements & Awards

August 2019
VIPNET Gold Category Award
February 2019
Maker Research @FabLearn Conf.
December 2018
Microsoft Innovative Educator Expert (2018-19) MIEE
November 2018
@UNESCO MGIEP TECH 2018
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Steps

Inspired to implement this? Here's how...

01
Teachers Training
Training with HRDEF's Toolkit
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02
Students Training and Volunteering
Activities participation
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