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Digital Youth Work

European partnership project building capacity within in the youth work sector to address and use digital media and technology in youth work

Through this collaboration with 7 partners in 6 countries we have developed three elements: 1. Good practice collection: 36 short films showcasing practice from 6 countries that can be replicated by youth workers 2. Training materials in Digital Youth Work: Materials for training youth workers, activities with YP and organisational planning 3. European Guidelines for Digital Youth Work


Information on this page is provided by the innovator and has not been evaluated by HundrED.






Target group
August 2019
"The skills I have gained have been massive amounts of confidence, representing myself in the local community." Ross Andrew, Young Volunteer, DigiDabble from SCRATCH Youth Group, N Ayrshire, Scotland

About the innovation

What is Digital Youth Work?

Digital Youth Work means using and/or addressing digital media and technology in youth work practice. This can be as a tool, an activity and/or as content.

The Project

The Digital Youth Work Project aims to build capacity to deliver digital youth work at local, national, regional and European levels. It is a transnational Erasmus+ funded project with seven partners from six different countries across Europe and it is implemented during 2017-2019. 

The project partners are YouthLink Scotland, Centre for Digital Youth Care (Denmark), Verke – The National Digital Youth Work Centre (Finland), wienXtra MedienZentrum (Austria), JFF – Institut für Medienpädagogik(Germany), National Youth Council of Ireland and Camara Education Ireland

The Purpose

As a partnership, we believe that quality youth work that meets young people’s needs must, in this modern era, include digital considerations. This does not mean that every youth worker should be a technical expert, but that a recognition that young people are growing up in a digital era and that they need support to navigate the online aspects of their lives and critically analyse online information and interaction is becoming increasingly central to youth work. 

There is also huge potential within the youth work sector to enhance and innovate practice through the use of digital technology and media and to use non formal and informal learning to help young people to create digital content and shape the digital world of the future. 

However, alongside these needs and opportunities there is also a lack of confidence, competence, strategic planning and investment to enable the youth work sector to fully embrace these developments. This project aims to increase capacity of the youth work sector to engage with these two areas by offering training, guidance and best practice sharing to practitioners and managers to help incorporate digital youth work into their planning. It also creates opportunities to raise the profile of and showcase the value of digital youth work. 

The Products

1. Good practice collection

This is a collection of 36 short films illustrating replicable good practice in a wide range of digital youth work from Austria, Denmark, Finland, Germany, Ireland and Scotland.   18 are live now, the other 18 will be launched on 3rd September 2019.

2. Digital Youth Work Training Resources

This is a collection of session plans to train practitioners, workshops that can be run with young people and planning and self-assessment tools for the development of digital youth work in your organisation and as an individual practitioner.

3. European Guidelines for Digital Youth Work

These guidelines are for youth workers, youth organisations, funders and policy makers - to give practical guidance around the importance and approach of the youth work sector as informal educators supporting young people to navigate the online aspects of their lives.

Implementation steps

Watch a film of good practice in digital youth work

Get some inspiration and ideas from other youth workers and educators from around Europe by watching some films of their practice. Accompanying each film, the website has a description of each practice and resources needed to implement it.

There are good practices shared from Austria, Denmark, Finland, Germany, Ireland and Scotland.

They cover a wide range of topics such as gaming, online safety, media literacy, youth participaton/voice, Maker/STEM.


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