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Digital Values Education

Empowering responsible digital citizens through values, rights and technology.

Children navigate digital spaces every day but often lack guidance on digital rights, privacy, ethics and responsibility. Digital Values Education combines an interactive game, digital storybook and AI-supported music to make values education engaging and experiential, fostering safer, more ethical and responsible digital citizens.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated August 2026
Web presence

2026

Established

1

Countries
All students
Target group
We hope to shift digital education from teaching children how to use technology to teaching them how to use it wisely, ethically and responsibly. Through Digital Values Education, we want values education and digital literacy to become interconnected rather than separate areas of learning. We aim to see students who can recognise digital risks, understand their rights and responsibilities, respect privacy and others, make ethical decisions and transfer these values to their everyday online lives. Ultimately, we hope to contribute to an education system where technology is not only a learning tool, but also a means of developing responsible, empathetic and active digital citizens.

About the innovation

Why did you create this innovation?

Children increasingly spend time in digital environments, but digital education often focuses on technical skills rather than values, rights and ethical behaviour. We created Digital Values Education to bridge this gap by integrating digital literacy with values education and children's rights. Our aim is to help children recognise digital risks, understand their rights and responsibilities, and apply values such as fairness, respect, privacy, honesty and responsibility in their digital lives.

What does your innovation look like in practice?

Digital Values Education is implemented as a connected learning experience. Students first explore digital rights, risks and values through interactive activities. They then learn through a digital game developed with Unreal Engine, a digital storybook created with StoryJumper, and AI-supported songs created with SUNO AI. Presentations and discussions reinforce learning, while pre- and post-assessments measure change. Families are also involved through the “Digital Children's Rights Convention,” extending learning beyond the classroom.

How has it been spreading?

The innovation has spread through implementation, presentations, promotional activities and sharing of its digital learning resources. After its initial classroom implementation, the model was extended to a wider school community, reaching 1,200 students across two schools. The project has also been shared through presentations, school and educational networks, helping teachers and students discover how the model can be adapted to different learning contexts.

How have you modified or added to your innovation?

The innovation has evolved from a classroom-based research intervention into a more comprehensive and shareable learning model. We refined the digital learning materials, strengthened the connection between the game, storybook and AI-supported music, and incorporated family participation through the Digital Children's Rights Convention. We also added structured assessment to measure learning outcomes and used feedback from implementation to improve the content and delivery.

If I want to try it, what should I do?

Start with a small group of students and introduce digital rights, risks and core values through a short discussion or presentation. Then use the Digital Values Game, digital storybook and AI-supported songs as connected learning activities. Ask students to discuss the ethical choices presented in the activities and relate them to real digital situations. A simple pre- and post-assessment can be used to monitor learning. Finally, involve families through a child-friendly Digital Children's Rights Convention. The model can be adapted to different ages, subjects and available digital tools.

Implementation steps

Introduce Digital Values
Introduce students to digital rights, risks, privacy, ethics and core values through a short presentation and discussion.
Assess Prior Knowledge
Apply a short pre-assessment to identify students’ existing awareness of digital rights, responsibilities and ethical behaviour.
Play and Explore
Let students explore ethical digital situations through the Digital Values Game and discuss the choices and consequences presented in the game.
Learn Through Stories and Music
Use the digital storybook and AI-supported songs to reinforce key values, children's rights and responsible digital behaviour.
Connect to Real Life
Discuss real-life digital situations and ask students to apply values such as respect, fairness, privacy, honesty and responsibility.
Evaluate and Engage Families
Apply a post-assessment to measure learning gains and involve families through the Digital Children's Rights Convention.

Spread of the innovation

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