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Be well with AI

Well-being, AI, emotions

Our innovation addresses the possibility of enhancing student well-being through AI integration. By leveraging AI tools, students can learn about emotions, promote healthy habits and mental health awareness, and create and re-create art, avatars, logos, infographics, and chatbots. The key benefit lies in fostering holistic wellness through a creative, technology-driven approach to education.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Web presence

2024

Established

300

Children

9

Countries
Target group
Students upper
Updated
May 2024
Through our innovation, we aim to catalyze a transformative shift in education towards a more holistic approach to student well-being. We envision a future where technology, creativity, and wellness seamlessly intertwine to empower students to thrive academically, emotionally, and socially. We imagine a future where technology helps promote healthy habits, mental health awareness, and well-being.

About the innovation

Why did you create this innovation?

We created this innovation to address the growing need for holistic well-being among students. Recognizing the importance of integrating technology into education, we sought to harness the power of AI to foster creativity, promote healthy habits, and raise awareness about mental health. Our goal is to provide students with innovative tools and resources to support their overall well-being.

What does your innovation look like in practice?

The project focuses on enhancing students' well-being through the integration of AI tools. Students will use AI to create personalized avatars based on prompts and engage in logo-making activities. The project also involves the development of an Emotions dictionary and learning about emotions in art using AI tools to re-create them. Students will utilize AI to craft infographics that emphasize the significance of well-being. These infographics aim to promote healthy habits, stress management, and mental health awareness. Additionally, students will create a virtual art gallery through AI tools. The project extends into the realm of technology with the development of STEAM-based apps and bots. These applications will be designed to encourage healthy habits, well-being, and mindfulness, and raise awareness about mental health. The project combines creativity, technology, and well-being to foster a holistic approach to education.

How has it been spreading?

This is the project in eTwinning. Includes 17 partners from 9 European countries. We are doing dissemination through our schools and our social networks.

(eTwinning offers a platform for staff working in school or preschool institutions all over Europe. The portal aims to support communication, cooperation, and development of projects in an online environment. The eTwinning action promotes school collaboration in Europe through the use of Information and Communication Technologies (ICT) by providing support, tools, and services for schools. Use of the portal is free and safe.)

If I want to try it, what should I do?

You can check our activities and use them in your classroom.

Spread of the innovation

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