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Code4Kids

Your Students' New Favourite Lesson

Code4Kids helps schools that want to teach coding and robotics but lack specialist teachers, time, and clear curriculum guidance. We provide a ready-to-teach K–9 computer science curriculum, teacher training, and assessments in one platform that works even in low-resource contexts. This makes coding and digital skills the easiest part of the timetable, not the hardest, while giving every learner a

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated November 2025
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We want “every child should learn coding and digital skills” to be more than a slogan. Through Code4Kids, we hope to see computer science become a normal, timetabled subject – taught confidently by non-specialist teachers, measured with the same seriousness as maths and reading, and available to every learner, not just the already-advantaged few. The change we’re working toward is that: Schools

About the innovation

Why did you create this innovation?

We created Code4Kids because we kept seeing the same painful gap play out in schools:
Governments and curricula were saying “every child must learn coding and digital skills,” but on the ground, schools had:

No specialist CS teachers

Overloaded timetables

Confusing or absent curriculum guidance

Limited devices and unreliable internet

The result was that coding & robotics either didn’t happen at all, or it became a once-off “fun extra” for a small group of already-advantaged students.
We built Code4Kids to change that. Our goal was to make it realistically possible for any school – even with non-specialist teachers and mixed infrastructure – to deliver a rigorous, joyful K–9 computer science program.
We designed the innovation so that:

Teachers get step-by-step lessons, training, and support, not just a login.

School leaders get clear reports and benchmarks, not just promises.

Students everywhere, not just in well-resourced schools, get authentic, future-ready digital skills.

In short: we created Code4Kids to turn “you should teach coding” from an unfunded mandate into something schools can actually do well, at scale, and with equity.

What does your innovation look like in practice?

In practice, Code4Kids feels like a plug-and-play coding and robotics subject that fits straight into a normal school timetable.

A typical week looks like this:

Teachers (often non-specialists) log into the Code4Kids platform, where they find ready-to-teach K–9 lessons with slide decks, step-by-step notes, example code, and offline/low-bandwidth options. They can prep in minutes, not hours.

In class, learners work through structured projects in coding, robotics, and digital skills—building games, websites, and simple apps—while the teacher guides, pauses, and extends using the prompts built into each lesson.

Between lessons, teachers access short, just-in-time training videos, help articles, and human support so they’re never “stuck” alone.

Baseline, mid-year, and end-year assessments and auto-marked activities feed into simple dashboards, showing which students are Emerging, Expected, or Exceeding, and where extra support is needed.

School and district leaders receive clear reports on participation and progress across grades and strands (e.g. Programming, Data, Networks), helping them track impact and plan next steps.

In short, the innovation looks like a complete, classroom-ready CS subject that any school can run consistently, not a one-off workshop or enrichment club.

How has it been spreading?

Code4Kids started in a handful of South African schools and has grown mostly through teacher word-of-mouth, school group roll-outs, and district-level partnerships. Today, over 250 schools subscribe to the platform, we’ve trained 3,000+ teachers, and around 1,500 teachers use Code4Kids actively each year, together completing more than 70,000 lessons annually.

Our spread has been driven less by advertising and more by proof of impact: once one school in a network or district runs Code4Kids successfully with non-specialist teachers, neighbouring schools tend to follow. We also partner with school groups and resellers to reach lower-resourced contexts, helping ministries, districts, and private networks scale a consistent coding and robotics program across multiple schools at once.

How have you modified or added to your innovation?

We’ve continued to evolve Code4Kids based on what teachers and school leaders told us they actually need to make CS sustainable, not just exciting for a term.

Over the last few years we’ve:

Built assessments and reporting tools so teachers can run baseline, mid-year, and end-year assessments with almost no extra admin. Auto-marked activities and simple dashboards show which students are Emerging, Expected, or Exceeding, and make it easy to share clear evidence of progress with parents and school leaders.

Added school group and district benchmarking services so leaders can see how each school is performing against a solid baseline and monitor growth over time across strands like Programming, Data, and Networks. This turns coding from a “nice-to-have” into something that can be measured, improved, and reported at system level.

Integrated with SSO partners to keep learner data safe and make logins seamless. This has reduced friction for teachers and students while strengthening privacy and security practices.

Introduced a freemium model with free lessons so any teacher, anywhere, can access high-quality, ready-to-teach coding and robotics lessons—even if their school can’t yet afford a full subscription. This helps lower the barrier to getting started and extends our impact into more under-resourced contexts.

Together, these additions have shifted Code4Kids from “just” a curriculum platform into a full ecosystem for teaching, measuring, and scaling computer science across

If I want to try it, what should I do?

Sign up at c4k.io/register or check out some free lessons at c4k.io/free-lessons

Implementation steps

Step 1: Sign Up & Set Up Your School
The school admin or lead teacher creates a Code4Kids account, adds basic school details, and selects the grades they want to start with. Our team supports them (if needed) to align the rollout with their timetable, devices, and curriculum requirements.
Step 2: Upload Students & Create Classes
Next, the school imports student data (via CSV, SIS export, or manual entry) and creates classes by grade and subject. Each learner is linked to the correct class, so teachers can track participation, progress, and assessment results from day one.
Step 3: Train & Onboard Teachers
Teachers complete a short onboarding process with live or recorded training. They learn how to navigate the platform, use ready-made lesson plans and slides, manage low-bandwidth options, and run their first few coding and robotics lessons confidently—even if they are not CS specialists.
Step 4: Start Teaching with Ready-Made Lessons
Teachers open the curriculum map, choose the first unit, and teach directly from the Code4Kids lesson resources: slides, step-by-step notes, example code, and student tasks. Learners log in, follow along, and complete interactive projects while the teacher guides and supports using built-in prompts.
Step 5: Assess Students & Review Reports
Once classes are running, teachers assign baseline (and later mid-year/end-year) assessments as well as auto-marked activities. Results are captured automatically and displayed in simple dashboards, showing which students are Emerging, Expected, or Exceeding. School and district leaders can then view benchmarking reports across grades and schools to monitor growth and plan support.

Spread of the innovation

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