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STEAM Clubs: A scalable DIY Learning Model

place Romania

Embedding hands-on STEAM learning in public education through scalable, teacher-led DIY models

STEAM Clubs is a scalable model that embeds hands-on STEAM learning into public non-formal education systems by transforming existing clubs into DIY learning spaces. Through teacher training, curriculum, and low-cost tools, it enables local educators to deliver engaging science education to children who otherwise lack access.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated April 2026
Created by

eematico

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Web presence

2024

Established

1

Countries
Teachers
Target group
We want to see a shift in how science is learned—away from abstract, theory-heavy instruction and towards hands-on, experiential learning that helps children understand how the world works. This shift is essential for improving scientific literacy, a challenge faced in many countries, including Romania. At system level, we aim to see public non-formal education networks—often underused globally—activated as key environments for hands-on STEAM learning. These spaces already exist in many countries, but their potential to support practical, accessible science education remains largely untapped. We believe meaningful change can be achieved by building on this existing infrastructure—equipping local educators with the tools, training, and confidence to facilitate DIY-based learning experiences, rather than creating entirely new systems. In the long term, we want hands-on STEAM learning to become a natural and integrated part of children’s educational journeys, supported by stronger connections between schools, non-formal learning environments, and local communities. Ultimately, we aim to contribute to a generation of learners who are not only more interested in science, but more capable of applying knowledge, thinking critically, and engaging with real-world challenges.

About the innovation

Why did you create this innovation?

Romania faces a significant gap in scientific literacy, with many children struggling to understand and apply basic scientific concepts in real-life contexts. This gap is particularly visible among children from underserved communities, where access to meaningful extracurricular learning opportunities is limited.
At the same time, Romania has an extensive legacy public network of children’s clubs and palaces—spaces designed for non-formal education—which remain underused in relation to STEAM learning. While these institutions have infrastructure and educators, they often lack the tools, training, and structured content needed to deliver engaging, hands-on science education.
Through our work and research in non-formal education, we observed that children are far more engaged and able to understand complex concepts when they learn by building, experimenting, and connecting theory to real-world applications. However, these types of learning experiences are rarely accessible at scale within public systems.
STEAM Clubs was created to address this gap by transforming existing public learning spaces into environments where children can explore science through hands-on, DIY activities, supported by trained local teachers. The goal is not only to increase interest in science, but to build a scalable model that can integrate practical STEAM learning into existing education structures.

What does your innovation look like in practice?

STEAM Clubs operates by transforming existing public children’s clubs into hands-on learning environments where students explore science through building and experimentation. Each club is equipped with a structured curriculum, DIY materials, and basic tools that allow children to work on practical projects connected to real-world concepts.
Teachers are trained to facilitate the activities for groups of 15 8-12 yrs. old in teams of two. The process strengthens their role, from facilitating practical activities to guiding structured exploration, collaboration, and problem-solving.
The program is organized into modules (such as geometry, mechanics, or electricity), comprising a total of 30 activities. These combine individual and team-based projects, culminating in children explaining and presenting their work. Activities extend beyond the classroom through interaction with parents and local communities, helping reinforce learning and build local support.
This approach enables children to better understand abstract concepts by applying them directly, while also developing critical thinking, creativity, and collaboration skills. Feedback collected through observation, structured questionnaires, and knowledge assessments indicates that children not only enjoy the activities but also retain and apply what they learn.
Building on existing infrastructure and local teachers, the model offers a practical and scalable way to integrate hands-on STEAM learning into public education system

How has it been spreading?

Since its launch in 2024, STEAM Clubs has grown from an initial pilot to a network of 11 children’s clubs and palaces and 2 public schools across Romania, involving 44 teachers and reaching 420 children through a one-year program. The model has been implemented in both large urban centers and smaller communities, demonstrating its adaptability across different contexts.
Expansion has been driven both through direct outreach and through organic mechanisms. In several cases, the model has been adopted by nearby or affiliated clubs within the same institutional network, without direct intervention from our team. Word of mouth between teachers and institutional leaders has also played a key role in generating new partnerships.
A national-level recommendation from the Ministry of Education has strengthened visibility and credibility, enabling access to new institutions. At the same time, increased awareness has led to interest and requests from public schools, indicating the model’s relevance beyond its initial context.
In 2026, we plan to expand to at least 6 new clubs, engaging 18 additional teachers and 180 children. Our goal is to reach 26 clubs by 2028, while strengthening the model’s scalability and long-term sustainability, and then accelerate to 100 clubs by 2032, enabling institutions to adopt, adapt, and run the model independently.

How have you modified or added to your innovation?

As the program has expanded, we have continuously refined both the learning experience and the implementation model based on the feedback from both teachers and children. In addition to before-and-after questionnaires, we introduced complementary feedback tools—such as drawing-based reflection and structured surveys—to better capture how children engage with and understand the activities across different age groups.
The teaching approach has also evolved, with a stronger emphasis on hands-on work, clearer lesson structure, and a balance between individual and collaborative projects. At the same time, we have refined our teacher training model, combining centralized two-day onboarding sessions for new cohorts with ongoing, locally delivered curriculum training as activities are implemented.
At system level, we have observed and actively supported the emergence of hub-based models, where larger institutions mentor and support nearby or affiliated clubs, enabling more efficient scaling within existing networks.
The model has also expanded beyond its initial context, with increasing interest and early implementation in public schools. In parallel, practical challenges encountered during implementation have helped us adapt the program to better align with institutional calendars and local realities.

If I want to try it, what should I do?

If you want to try STEAM Clubs, you can start with a motivated teacher (you maybe) or small team and access to a basic learning space. The first step is to understand the model and curriculum, which can be shared digitally, including lesson plans, activity examples, and safety guidelines.
Next you can then take part in an initial training—delivered in a hybrid format—focused on hands-on facilitation, the use of simple tools, and working with DIY materials. Based on your local context, equipment and materials can be adapted using what is available or accessible.
Once prepared, you can implement the program through structured modules, adapting the schedule to your institution. Ongoing support can be provided through online guidance, peer learning, and connections with other practitioners.
The model is designed to work in different educational and cultural contexts, and is planned to evolve through local adaptations. In the future, we aim to support this process through an online platform where educators can access resources and share experiences, feedback, and ideas. Implementation can begin with a single group (15 children and also a partner teacher) and expand gradually as local capacity grows.

Implementation steps

Step 1 - Assess local interest and identify a core team
Start by exploring local interest among management, teachers, children, and parents. A demo activity can help all stakeholders understand the approach and identify motivated teachers who want to be involved.
Step 2 — Prepare the space and materials
Set up a learning space based on the STEAM Clubs methodology, using recommended equipment and DIY materials. These can be adapted to local availability while maintaining safety and functionality for hands-on activities.
Step 3 — Train facilitators
Participate in initial training (online or hybrid) focused on hands-on facilitation, safety, and working with DIY materials. Training continues alongside implementation, supported by lesson plans, tutorials, and ongoing guidance.
Step 4 — Run the learning program
Work with groups of around 15 children (ages 8–12), ideally supported by two teachers. Implement a series of structured modules (around 30 activities), typically over a one-year period, adapting the pace to your context.
Step 5 — Document, evaluate, and engage
Document activities through photos and reflections, and use simple tools to assess learning and engagement. Involve parents periodically (e.g. every 3–6 months) through presentations or informal events to reinforce learning and support.
Step 6 — Connect, share, and scale
Promote the program locally through social media and peer exchange. Connect with other educators to share experiences and support adoption. Start with one group and expand gradually, including to nearby institutions.