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Sambung Jembatan

Sambung Jembatan is a learning media that used to assess students' cognitive abilities and that was adapted from a domino game.

Sambung Jembatan comes from Bahasa (Indonesian Language). It has the same meaning as connecting bridges. That's used to assess students' cognitive abilities in learning subject matter. It was adapted from domino games and so student only "connecting the bridge" like that game. It can be played any ways of variation.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Web presence

2019

Established

-

Children

1

Countries
Target group
Teachers
Updated
November 2019
It’s not the love you make. It’s the love you give.

About the innovation

What is Sambung Jembatan?

Every student who live in their region have a unique moment for going to school. Not only live in the big city, special thing happened in village. Student from village have a many experiences.

What is that?

I choose one case in my village. Students must be across the bridge if their want to going to school. That is special. I think, that situation and condition makes me to think about media design and media innovation based contextual living or reality condition.

Even, i want to tell about the "bad" games in my country. That is domino games. I guess, the games should changing paradigm in social citizen.

By the way, i want to mix that thing to be media education. Innovation based on the reality condition. Even, i will mix and match with Indonesian language (Bahasa).

I am only giving more love to my student with this innovation. Giving love and imagination!

Do you want to more know? Enjoy it!


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