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Gamification of Mathematics

Empowering non-tech specialist class teachers to utilise gamification principles in their normal lessons.

We used CEM data and Mangahigh to support students who were disengaged with Mathematics. Through an evidence based, data driven approach we ensured that they year on year progression was a third of a grade higher across the year group. The video of a COBIS 2019 presentation on this innovation gives you further details about the whole initiative.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

2018

Established

1.25K

Children

1

Countries
Target group
Teachers
Updated
July 2019

About the innovation

What is Gamification of Mathematics

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