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Future-Forward Classrooms For Sustainable Tomorrow

place Libya

When Digital Skills Meet Sustainable Goals, Possibilities Unfold

Libya, a country shaped by oil and gas, seeks alternatives to secure a sustainable future amidst its challenges. Middle and high school students innovate with business simulations that combine digital skills and sustainability. From selling seasonal products to creating carnival games with recyclables and videos addressing societal issues, they tackle real-world problems.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated May 2025
Web presence

2022

Established

1

Countries
All students
Target group
The change I envision in education through my innovation is rooted in deeper research and preparation, particularly by integrating farming as a hands-on activity. This approach not only bridges practical skills and sustainability but also fosters a deeper connection to the environment.

About the innovation

Why did you create this innovation?

In today's challenging world, students must be equipped with skills to thrive in future endeavors. Simulations offer them a glimpse of life's hurdles, empowering them to adapt, innovate, and use those skills to become changemakers who drive meaningful transformation.

What does your innovation look like in practice?

My innovation is a dynamic project tailored to fit either a week or a month, depending on the time available. It’s divided into key stages that empower students to develop research, digital, creative, and collaboration skills while achieving remarkable outcomes.
I’ve shared detailed insights in my GIFT presentation on YouTube and the Global Schools Program blog post, but here’s a snapshot of the process:
- Week 1: Market Research—students analyze trends and identify opportunities.
- Week 2: LEARN Technique (Launch, Engage, Attend, Read)—a framework to structure their approach.
- Week 3: Marketing and Preparation—crafting strategies and readying for execution.
- Week 4: Implementation and Feedback—putting plans into action and reflecting on outcomes.
This multi-step approach doesn’t just teach concepts; it sparks innovation, critical thinking, and teamwork, shaping students into changemakers ready to thrive in a rapidly evolving world.

How has it been spreading?

Our initiative is spreading across Libya, evolving into a pioneering concept of bake sales and bazaar weeks. By introducing it in various professional development sessions, we’ve demonstrated how such activities can ignite engagement, foster creativity, and build a sense of community.

If I want to try it, what should I do?

The process is simple yet transformative, supported by a detailed project proposal I've created to guide every step. With this resource, the path becomes clear, empowering participants to embrace collaboration, creativity, and innovation effortlessly. Each step is designed to not only achieve the project’s goals but also to spark inspiration and growth among students, educators, and the community.

Implementation steps

Market Research
Objective: Identify the needs of the market. 1. Creating a Questionnaire: Teach students how to design effective
questionnaires to gather relevant data.
2. Conducting Surveys and Interview: Students will conduct surveys and
interviews within the community to collect data.
3. Data Tallying and Presentation: Students will tally the collected data
and present it using charts and graphs. This helps in visualizing the
market needs and preferences
LEARN Technique
Objective: Develop a business plan and prepare for project launch.
1. Launch:
- Define SMART Goals: Guide students in setting Specific, Measurable,
Achievable, Relevant, and Time-Bound goals for the project.
2. Engage:
- Develop a Business Plan: Students will create a detailed business
plan .
3. Attend
Attend Seminars and Workshop
4. Read
Read Case Studies and Articles: Encourage students to read relevant materials
5. Narrate:
- Highlight Key Moments through role-playing
Week 3: Marketing and Preparation
Objective: Create marketing materials and prepare for the project launch. 1. Create Commercials and Advertising Tools: Students will use technology
to design and produce commercials and other advertising materials.
2. Food prototype Development:
Food prototype development for high school students involves creating
and testing new food products from concept to a small-scale prototype.
Week 4: Implementation and Feedback
Objective: Execute the project and gather feedback. 1. Project Implementation: Students will carry out the project as planned,
applying all the skills and knowledge they have acquired.
2. Feedback Session: After a day of operations, conduct a feedback
session to evaluate the project’s performance. Discuss what went well,
what challenges were faced, and how improvements can be made.