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Entrepreneur Xperiential

Your Path to Innovation

Entrepreneur Xperiential sparks innovation and entrepreneurial thinking. Participants learn to solve problems, develop ideas, and create prototypes through structured guidance and peer feedback. They complete the program with a polished pitch deck, a working demo, and a final exhibition showcase.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated April 2025
Web presence

2025

Established

1

Countries
Students upper
Target group
Xperiential brings real-world creativity and learning together. We design programs that give students authentic exposure to industries they admire—while building the skills and confidence they need to thrive. We work alongside world-class experts ensuring our programs reflect the realities of today. Students work on real world projects to develop relevant skills for a successful future.

About the innovation

Why did you create this innovation?

Xperiential programs use an apprenticeship model and peer-to-peer community for real-world learning. Participants work on authentic projects, building industry-recognized portfolios and relevant skills. Each step includes creating deliverables and peer feedback. Educators connect teaching to real-world applications, preparing students for 21st-century success. As experts in youth innovation and entrepreneurship, Run the Future develops programming to empower young people with the critical skills needed to thrive in future careers and academic paths. Through partnerships with schools, nonprofits, and community-based organizations, Run the Future introduces learners to the CREATE process, a proprietary, proven framework used by successful innovators and entrepreneurs. We invite you to learn more by visiting us at runthefuture.org.

What does your innovation look like in practice?

Entrepreneur Xperiential is an interactive program that ignites innovation and
entrepreneurial thinking—important skills for today's rapidly evolving world. Participants
learn to identify solutions and transform ideas into viable ventures by mastering
problem-solving, creative ideation, and critical thinking. Through structured guidance, they
explore market opportunities and design prototypes while receiving peer feedback.
Participants finish with a polished pitch deck and working demo, showcasing their ventures
at a final exhibition.

How has it been spreading?

We ahve just finished a pilot and have begun spreading the word though our Xperiential network and educator and student networks.

How have you modified or added to your innovation?

We have recently added AI integrations that allow us to the following:
AI-First by Design: Our platform was built from the ground up with AI powering moderation, guidance, and personalized learning.
Scalable & Efficient: AI drives coaching, feedback, and assessment—allowing us to scale impact quickly and affordably.
Human Skills, Enhanced: While AI supports delivery, our programs focus on developing the uniquely human skills it can’t replace—like creativity, collaboration, and critical thinking.
AI as a Tool, Not a Threat: Students learn to use AI as a creative partner, building real-world portfolios while gaining fluency in technologies shaping the future.

If I want to try it, what should I do?

Reach out to info@xperiential.us and we will help you. Also check out our website here; https://home.xperiential.us/entrepreneur

Implementation steps

Step 1: Identify Problems
Step 1: Identify Problems
Objective
Students will create a video pitch presenting 1-3 problems they want to solve. They will also provide constructive feedback on at least 3 of their peers’ submissions.
Time commitment: 4 periods (~3 hours)
Rationale
By end of the lesson students will:
Understand how to identify meaningful problems to solve
Connect problems to personal experiences and interests
Learn to clearly communicate problem statements
Practice giving and receiving constructive feedback
Step 2 Brainstorm
Step 2: Brainstorm
Objective
Students pick the problem they want to focus on and create 1-3 solution slides for it. Pitch the problem and solutions in a single short video (~60 seconds) and provide feedback to on at least 3 of their peers’ submissions
Time commitment: 3-4 periods (2-3 hours)
Rationale
By end of the lesson students will:
Apply brainstorming techniques to generate multiple solution ideas to their problem
Learn to build on others' ideas using "Yes, and..." thinking
Practice evaluat
Step 3: Prototype
Step 3: Prototype
Objective
Create two prototype ideas for your chosen solution, then make a single video pitching your problem, solution, and prototype ideas. Get feedback on 3 peer submissions.
Time commitment: 4-5 periods (3-4 hours)
Rationale
By end of the lesson students will:
Understand how to create simple prototypes to test key assumptions
Learn to frame and answer specific research questions through prototyping
Practice selecting appropriate prototype methods for different ideas
Develop
Step 4: My Audience
Step 4: My Audience
Objective
Conduct empathy interviews to get to know your target audience. Summarize your findings with a 'My Audience' slide. Pitch your Problem and 'My Audience' slides together as a short video (~90 seconds).
Time commitment: 4-5 periods (3-4 hours)
Rationale
By end of the lesson students will:
Learn how to conduct effective empathy interviews
Practice active listening and follow-up questioning
Identify key insights from user conversations
Create compelling audience persona
Step 5: Vision
Step 5: Vision
Objective
Create a 'Vision' & 'Did You Know' slide. Pitch your 'Problem', 'Vision' and 'Did you Know' slides as a short video (~90 seconds).
Time commitment: 4 periods (~3 hours)
Rationale
By end of the lesson students will:
Learn to craft compelling vision statements
Practice finding and citing credible data
Develop skills in data storytelling
Create emotionally resonant pitches
Step 6: Test
Step 6: Test
Objective
Test your latest prototype with your target audience to get some feedback on it. Present this in your Demo Slide. Pitch your Problem, Solution and Demo slide together. (~3 min)
Time commitment: 5 periods (~4 hours)
This is assuming students do their prototype tests outside of class hours. Add a period for in class testing.
Rationale
By end of the lesson students will:
Learn how to conduct effective prototype testing
Practice gathering and processing user feedback
Refine id
Step 7: Your Team
Step 7: Your Team
Objective
Create your My Team slide which contains the roles and potential collaborators needed to help move your project forward. Pitch your Problem, Solution and My Team slide as a short video (~2 min).
Time commitment: 4 periods (~3 hours)
Rationale
By end of the lesson students will:
Learn to identify key roles needed for their project
Practice network mapping and outreach strategies
Develop skills in building collaborative teams
Create compelling team pitches
Step 8: Pitch
Step 8: Pitch
Objective
Students create and record their final pitch video that showcases a problem statement, solution, team members, impact goals, and next steps.
Time commitment: 4 periods (~3 hours)
Rationale
By end of the lesson students will:
Learn to craft a compelling story about their project journey
Develop presentation and public speaking skills
Create a concise pitch that clearly communicates their project's value

Spread of the innovation

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