Cookie preferences

HundrED uses cookies to enhance user experiences, to personalise content, and analyse our web traffic. By clicking "Accept all" you agree to the use of all cookies, including marketing cookies that may help us deliver personalised marketing content to users. By selecting "Accept necessary" only essential cookies, such as those needed for basic functionality and internal analytics, will be enabled.
For more details, please review our Cookie Policy.
Accept all
Accept necessary
search
clear

Computing At School Festival

Computing at School Festival brings together thousands of students in Greece who express themselves through computing

Computing teachers, in primary and secondary schools, during the whole school year, help their students to make animations, movies and digital artefacts, to program computers, mobile devices, automata and robots. Therefore, students are no more ICT consumers. They become creators through Computing and STEM.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Web presence

2011

Established

-

Children

1

Countries
Updated
May 2019

About the innovation

Computing At School Festival

Our event is not a competition. It is a festival. That means every student that participates is a winner. Students don’t have to compete, they cooperate. There is no stress to win. Perhaps, that is why every year nearly 6000 students in 16 cities all over Greece, collaborate, create and present their digital work. It is also a free, open to society event and tens of thousands visit it.

Computing at School Festival brings together students and their teachers with University students and teachers, Research Institutes and related NGO’s for the same good reasons:

  • to celebrate children’s digital creativity and
  • make children comprehend their world and build their own digital future

That’s why in the Festival, apart from presentation of students’ work, there are also workshops, demos, few speeches and various other fun learning activities.


Computing At school Festival in Heraklion (ira.digifest.info) took place from 11 to 13 of April 2019. More than 1000 students created and presented their computing projects. Apart from students’ presentations and demos, some very interesting and unique STEM learning activities took place:

Make a Game (for) 2 Workshop: Families, through playing ancient board games from all over the world and through creating new ones, were trained in soft skills and computational thinking. By Dr. Dimitris Grammenos, Principal Researcher at the Institute of Computer Science of the Foundation for Research and Technology – Hellas

Escape The S.T.E.M Version 2019, Innovative Escape Rooms for students. Experiential learning and Internet of Things in STEM Education. By computing teacher Leonidas Papadakis and his colleagues. Official website : http://escapestem.org/. Prezi : http://prezi.com/o_ril8be56jm/?utm_campaign=share&utm_medium=copy&rc=ex0share

Machine Learning for kids Workshop: Students were introduced in Machine Learning using machinelearningforkids.co.uk tool and coding with Scratch to train and communicate with IBM Watson AI System. By computing teacher Elpida Lagoudaki.

Code Hunting: A game based on the classic “treasure hunt” scheme, in which teams of players compete against each other reaching locations and solving coding puzzles as fast as they can. http://codehunting.games/. Localized for Greece and organized on behalf of the Computing At School Festival in Heraklion by computing teachers John Diamantakis, Alexis Tzormpatzakis and Ioanna Zikou

RadioLab: Students were introduced in FM radio broadcasting and internet radio streaming using raspberry pi, arduino and other hardware parts. By computing teacher Spiros Vasilakis. http://radiolab.pliroforiki.info

We believe that we have shown that there is a way to foster project-based learning and creativity in STEM Education using curriculum activities along with extra-curriculum activities. We believe that the students that participate in the Festival through computing curriculum and project-based learning:


  • become digital competent

  • understand the digital aspects of our world better

  • acquire knowledge, skills and attitudes for a positive and sustainable development of technology

  • develop attitudes of a responsible citizen




Spread of the innovation

loading map...