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Co-Play

A shared, fun and innovative adventure towards a fulfilled childhood that values diversity

Co-Play, a fun and innovative educational kit addressing the major challenges of development and fulfillment for children in a globalised world.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Web presence

2022

Established

40

Children

7

Countries
Target group
Students early
Updated
April 2024
See our 4 founding ideas above.

About the innovation

Why did you create this innovation?

Co-Play aims to create an innovative method developed around issues of representation and interculturality that can be associated with learning activities (5-12 y.o.) to address, at school , during activities outside of school or with family, questions of identity, confidence and self-esteem, gender equality and sustainable development, through adapted illustrations and dedicated media.

What does your innovation look like in practice?

This pilot project has an objective of education and awareness, by offering an immersion of children in visuals representative of their local reality while proposing an intercultural approach allowing the perspective of their daily lives with children and education from very different countries. The tools used have the capacity to stimulate and impact young children at a crucial age for the formation of their identity and the perception of their environment.

4 founding ideas
- Representativeness - A faithful representation of children in educational materials, in which they can recognise/identify themselves
- Regional specificities - And therefore taking into account national/regional specificities for different countries (cultural, environmental, social..)
- Cultural co-exploration - Of different cultures ways of learning
- Building oneself in a globalised world - Recognise yourself and feel valued in your environment, take/find your place in your country and with others in the world

How has it been spreading?

The project is still a pilot project under development (testing phases) and is supported by the Swedish Institute - Creative Force program, the AFD Agence Française de Développement - Shared innovation program and the EuroMed Anna Lindh Foundation.

If I want to try it, what should I do?

- You can express your interest in testing the project
- You can purchase the kit (soon available) and request our support if you wish

Implementation steps

1 - Get the educational kit
To get the kit, you can contact us directly at this address: contact (at) arkellia.com
The kit is not free and is offered at an affordable price.
2 - Become familiar with the contents of the kit
The kit consists of:
- an illustrated card game
- a manual for teachers and educators which explains the project and concept as well as how the kit can be used
- activity sheets
- goodies to use in class or at home
3 - Use the kit
The kit can be part of a program of school, social or cultural activities, for example, or in the form of a game at home. The fun part of the game, with the cards, is based on in-depth visual observation (without text, on the principle of silent books) which will allow the association of the cards with each other for several families of cards.
4 - An updateable kit
The kit will propose:
- Different playing approaches allowing the card game to be used through different prisms, such as gender equality, environment, learning in the city, etc.
- New regions of the world, combinable with existing ones
- New activity sheets
6 - Support and workshops
We also offer to support teachers in preparing workshops, or to directly organise workshops in schools or other structures.
Contact us : contact (@) arkellia.com

Spread of the innovation

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