Children are often passive and demotivated for learning in schools. Hopspots was made to motivate, support physical movement when learning and foster digital creativity for the children, rather than being passive consumers. With a background from research about interaction design, I wanted to create a technology for the future generation on the premises of the children.
The normal setup is:
- 12 interactive, wireless tiles, that can light up
- A speakersystem that plays sounds
- An App that controls the games
The children can for example play a memory game, where they have to match 2 sounds: When stepping on the blue Hopspots-tile it plays a sound (e.g. 'Germany) and you have to find the matching sound on a different colored hopspots-tile (e.g. 'Berlin' when learning about capitals and countries).
Children can record their own sounds in the app and challenge each other.
There are also other games, such as a music game or an interactive story where the pupils have to collaborate and decide on ethical dilemmas together in order to survive on 'The Island'.
There are also 2 other ways of using Hopspots:
1. Code:kit - use a micro:bit to control 3 Hopspots-tiles and programme your own games.
2. Key:connector - transform the interactive tiles into wireless keys. You can now play games on a computer controlled by the feet or make your own game in Scratch
Through local distributors and through international trade fairs. Approximately 300 institutions are now using Hopspots.
Reach out to abl@hopspots.dk and ask if there is a local partner near you.