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Batch 2. Gamified Curricula

In this Spotlight on Gamified Curricula, HundrEd and Supercell will identify 10-15 impactful and scalable innovations that are designed to incorporate game elements and/or are structured like games, for learners aged 16-25.

Your expertise and insight, expressed through your review, are crucial in making the final selection.

Contact us at research@hundred.org for questions or concerns.

Standards of Evidence

All innovations must have shown evidence for impact and scalability by the reviewers using the following definitions:

Impact: Evaluated as a valuable improvement within the innovation’s context. All innovations must have at-least 1-year of being implemented with their intended users.

Scalability: Either the innovation is actively expanding to other contexts or has a high degree of transferability for others to adopt its practice/technology.