To bridge the gap between Taiwan's urban and rural areas, in 2018, we conceived the Magic STEAM Train Project in collaboration with multiple primary and secondary schools across Taiwan. The Project's innovative educational programs combined STEAM education with the National Palace Museum’s collection. We also equipped a tour bus with pedagogical material and equipment for demonstration.
In order to advance museum education and invite primary and secondary school students to learn about the National Palace Museum's collection in the spirit of STEAM, the museum team has systematically designed a number of themed programs centered around historical artifacts. The team has also incorporated elements of extracurricular STEAM learning, such as 3D printing, programming, laser cutting, Micro Bit, and other emerging technologies into its curriculum, so that the students can learn how the National Palace Museum is transforming the learning experience from interdisciplinary and diverse perspectives.
The Magic STEAM Train Project covers the following content and tools:
(1) 20 innovative STEAM lesson plans
(2) Educational application system interface (API and the iPalace Channel)
(3) Edutainment learning materials (AR, VR, board games, etc.)
(4) Touring Bus
Currently, the Project has reached over 200 primary and secondary schools across Taiwan. In the next three years, we hope to invite more primary and secondary school teachers who are interested in museum education to develop educational programs and conduct field trips. Through collaboration between teachers and the National Palace Museum, more schools will benefit from the National Palace Museum's resources. In the future, we hope to achieve the following goals:
1. Tour at least 80 schools every year.
2. Develop at least 20 innovative educational programs every year.
3. Service at least 3,000 teachers and students every year.
4. Incorporate online and offline resources to build an online academy, so education and learning can transcend the limits of time and space.
Examples of course content include:
1. Introduction to Knowledge about the National Treasures
2. Briefing on Hands-on Lessons
3. Redesigning National Treasures
4. Final Sharing and Presentation
The program also includes the following materials:
1. Teaching material
2. Teaching samples and finished products.
3. Material package: various STEAM and MAKER-related materials.