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shinjye Deng
We have successfully combined museum education with STEAM learning !

The Magic STEAM Train Project

location_on Shilin District, Taiwan
The Magic STEAM Train Project works with primary and secondary school students. As part of the Project, we combine museum education with STEAM learning. We also design pedagogical programs that help our students appreciate the wealth of knowledge contained within our extensive collection, benefit from the wisdom of those who came before us.
WU MI-CHA / National Palace Museum Present Director
The National Palace Museum (NPM) houses a magnificent collection of precious Chinese artifacts and serves the role of protecting human and art histories.

WU MI-CHA / National Palace Museum Present Director

Overview

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Anyone can submit their innovation to HundrED Open. All information on this page is provided by the innovator and has not been checked by HundrED. Innovation page has been created by shinjye Deng on May 31st, 2022
Key figures

Innovation Overview

STUDENTS
Target Group
250 000
Children/Users
1
Country
2018
Established
Not-for-profit
Organisation
99
Views
Updated on August 9th, 2022
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about the innovation

Why did you create this innovation?

To bridge the gap between Taiwan's urban and rural areas, in 2018, we conceived the Magic STEAM Train Project in collaboration with multiple primary and secondary schools across Taiwan. The Project's innovative educational programs combined STEAM education with the National Palace Museum’s collection. We also equipped a tour bus with pedagogical material and equipment for demonstration.

How does your innovation work in practice?

In order to advance museum education and invite primary and secondary school students to learn about the National Palace Museum's collection in the spirit of STEAM, the museum team has systematically designed a number of themed programs centered around historical artifacts. The team has also incorporated elements of extracurricular STEAM learning, such as 3D printing, programming, laser cutting, Micro Bit, and other emerging technologies into its curriculum, so that the students can learn how the National Palace Museum is transforming the learning experience from interdisciplinary and diverse perspectives.

The Magic STEAM Train Project covers the following content and tools:
(1) 20 innovative STEAM lesson plans
(2) Educational application system interface (API and the iPalace Channel)
(3) Edutainment learning materials (AR, VR, board games, etc.)
(4) Touring Bus

How has it been spreading?

Currently, the Project has reached over 200 primary and secondary schools across Taiwan. In the next three years, we hope to invite more primary and secondary school teachers who are interested in museum education to develop educational programs and conduct field trips. Through collaboration between teachers and the National Palace Museum, more schools will benefit from the National Palace Museum's resources. In the future, we hope to achieve the following goals:
1. Tour at least 80 schools every year.
2. Develop at least 20 innovative educational programs every year.
3. Service at least 3,000 teachers and students every year.
4. Incorporate online and offline resources to build an online academy, so education and learning can transcend the limits of time and space.

If I want to try it, what should I do?

Examples of course content include:
1. Introduction to Knowledge about the National Treasures
2. Briefing on Hands-on Lessons
3. Redesigning National Treasures
4. Final Sharing and Presentation

The program also includes the following materials:
1. Teaching material
2. Teaching samples and finished products.
3. Material package: various STEAM and MAKER-related materials.

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Why did we create this innovation?
Best known for its extensive collection of classic Chinese art inherited from the Qing dynasty's imperial collection, the National Palace Museum is a treasure trove of historical and artistic knowledge that spans a period of 5,000 years. Despite the museum's wide appeal to foreign tourists, it faces a number of difficulties in attracting domestic visitors—especially younger audiences from Taiwan's remote and rural areas. To bridge the gap between Taiwan's urban and rural areas, the National Palace Museum has endeavored to devise creative educational outreach programs to reach every corner of Taiwan. For example, representatives from the National Palace Museum pay regular visits to schools in the rural areas of Taiwan. The National Palace Museum also subsidizes field trips that allow students from these areas to visit the National Palace Museum in Taipei. However, as it is inadvisable to move ancient artifacts from the National Palace Museum's collection around too frequently, and as the schools in question are located in remote areas and can only allocate a limited part of its curriculum to museum education, it has been a challenge for the National Palace Museum to make a lasting impression on the students. For this reason , the museum team is constantly looking for ways to improve its educational outreach programs. In 2018, the National Palace Museum conceived the Magic STEAM Train Project in collaboration with multiple primary and secondary schools across Taiwan. The Project's innovative educational programs combined STEAM (science, technology, engineering, the arts, and mathematics) education with the National Palace Museum’s collection. The National Palace Museum also equipped a tour bus with pedagogical material and equipment for demonstration, which will help disseminate knowledge in schools around Taiwan .
How has it been spreading?
The Magic STEAM Train Project is an educational outreach initiative devised by the National Palace Museum in 2018 to engage with primary and secondary school students. As part of the Project, we combine museum education with STEAM learning. We also design pedagogical programs that help our students appreciate the wealth of knowledge contained within our extensive collection, benefit from the wisdom of those who came before us, and understand the significance of our national treasures through an immersive, hands-on experience. Currently, the Project has reached over 200 primary and secondary schools across Taiwan. In the next three years, we hope to invite more primary and secondary school teachers who are interested in museum education to develop educational programs and conduct field trips. Through collaboration between teachers and the National Palace Museum, more schools will benefit from the National Palace Museum's resources. In the future, we hope to achieve the following goals: 1. Tour at least 80 schools every year. 2. Develop at least 20 innovative educational programs every year. 3. Service at least 3,000 teachers and students every year. 4. Incorporate online and offline resources to build an online academy, so education and learning can transcend the limits of time and space. 5. Leverage the Magic STEAM Train Project to not only bring the National Palace Museum's historical artifacts to Taiwanese schools, but also to promote the National Palace Museum around the world through the influence of its international educational platform. In this way, the National Palace Museum's online educational resources may be used by the global community for research and education. 6. Position the National Palace Museum as a pioneer of innovative education among Taiwan's many museums; encourage more institutes of art and education to digitize their intellectual property, so they can reach a broader audience.
If I want to try it, what should I do?
As the target audience of the Project consists of primary and secondary school students from around Taiwan, the National Palace Museum created the Magic STEAM Train, a nine-passenger SUV retrofitted to transport the National Palace Museum's vast store of knowledge across Taiwan. The vehicle is equipped with pedagogical material and STEAM and MAKER-related equipment to make it more convenient for the museum's outreach team to visit each school and lead educational activities that will proactively reach out to students across the nation. The Project also places a great deal of emphasis on innovative and interactive education that combines the physical classroom with virtual learning. Examples include forming a link between classrooms and sharing educational resources through online platforms and other museum-school collaborations. Examples of course content include: 1. Introduction to Knowledge about the National Treasures: Introduce historical artifacts through animation or slideshows. 2. Briefing on Hands-on Lessons: Learn about unique details about the national treasures by using technological tools. 3. Redesigning National Treasures: Engage students in hands-on experiences and supplement the process with individual lessons designed by teachers. 4. Final Sharing and Presentation: Share the fruits of the students' creativity with their peers. The program also includes the following materials: 1. Teaching material: lesson plans, teaching material, teaching samples, demonstration slideshows, etc. 2. Teaching samples and finished products. 3. Material package: various STEAM and MAKER-related materials. Equipped with these materials, educators can teach lessons according to their lesson plans. To enable extended learning and improve learning continuity, the Project also incorporates the National Palace Museum's online resources and iPalace educational platform to encourage the students' ongoing engagement with the National Palace Museum. If you are interested to learn more about the National Palace Museum's Magic STEAM Train Project, please reach out to us: sjdeng@npm.gov.tw
Our innovation work in practice !
In order to advance museum education and invite primary and secondary school students to learn about the National Palace Museum's collection in the spirit of STEAM, the museum team has systematically designed a number of themed programs centered around historical artifacts. The team has also incorporated elements of extracurricular STEAM learning, such as 3D printing, programming, laser cutting, Micro Bit, and other emerging technologies into its curriculum, so that the students can learn how the National Palace Museum is transforming the learning experience from interdisciplinary and diverse perspectives. The Magic STEAM Train Project covers the following content and tools: (1) 20 innovative STEAM lesson plans (2) Educational application system interface (API and the iPalace Channel) (3) Edutainment learning materials (AR, VR, board games, etc.) (4) Touring Bus In addition to bringing the lessons into the schools, the National Palace Museum plans teaching demonstrations that allow teachers to observe and internalize how they can utilize the National Palace Museum's pedagogical programs and resources to the fullest extent. Because of this, a number of free-to-use open-source software are used to ensure convenience and usability. One example is the "Splendor In The Palace – One-line Poetry In AI", a learning experience that utilizes the free-to-use Google Teachable Machine. Students practice using AI image recognition and AI training on the works of eighteenth-century painter Giuseppe Castiglione. This lesson not only teaches children the basics of AI image recognition, it also guides students through a journey of art appreciation and historical studies. Through such examples of in-class and hands-on experimentation, students are able to gain a better understanding of the exquisite craftsmanship and the wealth of emotions expressed through these ancient works of art. At the same time, the students' creativity and individualistic expressions are stimulated as they acquire new skill sets. This kind of deep learning experience is a vast improvement over the traditionally passive style of museum education. In 2021, due to the COVID-19 pandemic, the National Palace Museum adjusted its pedagogical method and adopted a hybrid approach that combined both online and offline programs. In total, 84 schools and over 3,000 teachers and students benefited from the programs. The National Palace Museum conducted a survey after the lessons to evaluate the Project's overall performance. Out of those surveyed, we received 1,918 valid responses. According to the survey: 1.91% of students felt the lessons were stimulating. 2.92% of students felt they learned things that were not in their textbooks. 3.84% of students enjoyed stories about the National Palace Museum. 4.86% of students felt they learned a lot about the National Palace Museum's historical artifacts. 5.89% of students enjoyed the hands-on experiences after the lessons. 6.88% of students felt they could learn more about the National Palace Museum's historical artifacts through the hands-on experiences. 7.88% of students felt that the lessons taught by the museum team's teachers were very enjoyable. By the end of the lessons, teachers who participated in the Magic STEAM Train Project expressed satisfaction with six major aspects of the program: pedagogical utility, lesson delivery, artifact introduction, scheduling, staff attitude, and overall efficacy. As high as 93% of teachers who participated in the Project expressed willingness to incorporate elements of the program into their own lesson plans. The results show that teaching with the STEAM hands-on method and combining the scientific and humanistic disciplines can create more possibilities for museum education.

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Achievements & Awards

May 2022
Innovation page created on HundrED.org
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