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Gamification innovations

Gamification in education is an educational approach to motivate students to learn by using video game design and game elements in learning environments.
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Ribbon HUNDRED 2019
(Don't) Guess My Race
(Don’t) Guess My Race makes learning about race and identity fun, educational and meaningful to everyday life while also increasing inclusion at school and sparking courageous conversations.
Ribbon HUNDRED 2021
Kahoot!
Una plataforma de aprendizaje gamificado que permite que los profesores creen juegos divertidos para aprender en minutos. Los alumnos participan en juegos en casa o en el colegio y pueden incluso crea
Ribbon HUNDRED 2021
Kahoot!
A game-based learning platform that allows educators to create fun learning games in minutes. Students take part in games at school or at home and can even create their own. Kahoot’s mission is to unl
Ribbon SPOTLIGHT 2021
Sapientia
Gamified application that allows the students to get involved in subject challenges, questions and problem solving, improving the learning process as a playful and engaging activity. It is a tool for
Ribbon SPOTLIGHT 2021
Classtime
Classtime is a solution for teachers that complements in-class teaching with immediate feedback on every student’s level of understanding by asking questions and validating answers. Our Collaborative
Ribbon SPOTLIGHT 2021
innovation
Socrative
Socrative is the classroom app for formative and summative assessments that allow you to quiz and grade at the speed of learning from any device. Check student understanding with prepared activities o
GraphoGame
We are a Finnish company bringing together universities, game developers and educators to create fun, evidence-based literacy apps for young children in every major language. GraphoGame teaches letter
Global Network Badges (GNB)
GNB are inspired in the 6Cs promoted by the New Pedagogies for Deep Learning (NPDL) alliance. The 6Cs are 6 global competencies: character, citizenship, collaboration, communication, creativity and cr
innovation
LE KARAMOKOEIN
KARAMOKOEIN is a playful card game that allows children to learn better by combining learning and fun. The activities offered by the cards develop in children: 1. Attention, 2. Memory, 3. Hearing p
Ribbon SHORTLISTED
ASIGNATURA RECREACIÓN INTERACTIVA PARA ESTUDIANTES DEL BACHILLERATO, SUS FAMILIAS Y COMUNIDAD
Proporciona a estudiantes herramientas para formarlos como recreadores de sus familias y comunidad, 3 lapsos de 3 meses c/u, 2 horas a la semana. Familias unidas con actividades. Alumnos del 5to año c
Fair Battles
With “Fair Battles”, students role-play by redesigning a foosball table to reflect their research on SDG topics such as poverty, consumerism & environment. One team has advantages (figures connected w
innovation
MirMe by LogicMills
MirMe is the world’s 1st validated, online, game-based psychometric assessment for 21st Century Skills. Validated by the Max Planck Institute (Berlin), the skills measured map directly onto best-pract