Gaming is an elemental part of young people's lives, and the benefits of play-based learning have been well-documented. Learning can and should be fun, and this Spotlight seeks practical examples of solutions that bring the benefits of gamification to upper secondary education.
This Spotlight will identify 10-15 innovations using a gamified curriculum that have achieved both scale and impact. We invite all innovations in the field to help us deep-dive into the intersection of learning and digital play as careers in tech surge and video games cement themselves as the defining entertainment medium of our time.
How do we evaluate the impact and scalability of education innovations? Learn more about our research methods.