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Play innovations

Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environ
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Ribbon HUNDRED 2022
Roots of Empathy
Roots of Empathy(ROE) is known as one of the earliest and clearest voices in the empathy dialogue. ROE, its flagship program for elementary school children, has reached 1 million children on four cont
innovation
Papersat
Paper Satellite aka PaperSat is a 3D puzzle that models the shape of a 1U cubesat in terms of dimensions. Aimed towards the junior innovators (age group: 3-6 years) to stir their interest towards
Ribbon SHORTLISTED
Fundación Fútbol Más
Fútbol Más programs aim to strengthen processes of resilience, meaningful connections and community cohesion for boys, girls and youth through game and sports. To promote well-being inside schools, F
Ribbon HUNDRED 2019
Vroom
Science shows our children's first five years of life are when they develop the foundation for lifelong learning. Every time we connect with young children, it's not just their eyes that light up--it'
innovation
Room To Learn
We provide 'pump prime education' to below poverty line children by identifying these children in a location and Sponsoring them to attend private Nursery / Kindergarten schools so that they can then
Ribbon SPOTLIGHT 2021
Sapientia
Gamified application that allows the students to get involved in subject challenges, questions and problem solving, improving the learning process as a playful and engaging activity. It is a tool for
innovation
Kodate school@Home parenting solution
Parents who interact with their kids at home shouldn't be stressed out about their kids' engagement or learnability. Neither should they look at interactions with kids as a chore and be guilty about
Ribbon HUNDRED 2022
innovation
Speed School
Speed School consists of a condensed curriculum covering the first three years of primary education. The Speed School model is being implemented and adapted across multiple African countries to help m
GraphoGame
We are a Finnish company bringing together universities, game developers and educators to create fun, evidence-based literacy apps for young children in every major language. GraphoGame teaches letter
Ribbon SPOTLIGHT 2021
Process-oriented child monitoring (POM)
Monitoring children's wellbeing and involvement in class, identifying children at risk of not learning, allows early childhood teachers to reflect on their teaching and to adapt their methods of instr
Ribbon SHORTLISTED
NESTI
Teachers are unprepared/struggle to include the 6-7 atypical students in their class. We enable teachers to recognize developmental alterations and look for the causes behind a troubling behavior. NES
Ribbon HOLISTIC EDUCATION
Rangeet
An app for facilitators (teachers, communities, caregivers) featuring a play-based, measurable SEEK curriculum & resources supporting the UNSDGs. SEEK promotes wellbeing & develops agency & global ste