The digital world is a rapidly growing part of our lives today, and young people are spending more and more time with digital devices. This technological impact has many positive effects; for example, an increased scope in learning new knowledge and connecting with others from all over the world. However, it is becoming increasingly necessary for young people to adopt healthy habits when using digital devices so that they fully develop their mental, physical and social wellbeing.
Supercell, The Diana Award and ISTE
Cyber-Seniors : Connecting Generations
Cyber-Seniors trains students to become technology mentors for older adults and provides them with the opportunity to receive practical experience while earning servic...
Youth United for Responsible Media Representation
We’re a team of passionate young people from the San Francisco Bay Area. We launched Youth United for Responsible Media Representation because we’ve experienced suicid...
PROJECT ROCKIT Online
PROJECT ROCKIT Online is built BY young people FOR young people and encourages students to self-reflect on previous experiences while simultaneously equipping them wit...
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The Economist Educational Foundation
We enable inspiring discussions about the news in schools by providing educational news content, teacher training and resources. We also bring together schools from di...
Google's Applied Digital Skills
Applied Digital Skills is a free video-based curriculum by Google for school students and adults, designed for an in and out of school, self-paced blended learning env...
Love Letters for Computers
Love Letters for Computers is a free resource including a series of videos, resources, classroom materials and a teacher journal that will help you plan how to integra...
Empowerment and Digital Wellness
The #ICANHELP curriculum is a proactive curriculum specifically designed by teachers to prevent negativity and spread positivity and digital citizenship in schools. Th...
UNESCO MIL CLICKS
MIL CLICKS is a way for people to acquire media and information literacy (MIL) competencies, through peer learning and becoming peer educators, in their normal day-to-...
The shift in modern media has changed the way we consume information and are influenced. This change has also altered how businesses & nonprofits market. VlogU embrace...
The average girl spends 8-10 hours a day consuming media, bombarding her with the message that being sexy and thin matters most. This is unacceptable. MEDIAGIRLS is a ...
Digital Citizenship+ (Plus) Resource Platform (DCRP)
Co-designing with and for youth, the Youth and Media team — with the help of internal and external experts, Youth Advisors (i.e., groups of youth from various contexts...
Student Voice Hub
The Student Voice Hub (‘the Hub’) is an innovative and ambitious project designed by young people for young people. The Hub aims to bring students, teachers and everyo...