Jason Zagami

Jason Zagami


Dr Jasoon Zagami School of Education and Professional Studies Griffith University, Gold Coast, Australia

Dr Jason Zagami is a senior lecturer in the School of Education and Professional Studies of Griffith University on the Gold Coast in Queensland, Australia where he teaches and conducts research in:

Innovations in educational technologies with a focus on the identification of emerging trends, educational gaming (including VR, AR and VWs), student co-creation of secondary worlds, and neural/cognitive activity measurement; and

Computer Science Education (K12) with a focus on curriculum implementation approaches involving higher-order thinking skill development, concept development through visualisation and manipulation (including visual programming), concept development through the use of manipulables (Robotics, Drones and IOT), and challenges for female participation in Computer Science education.

Jason has many years' of experience in K-12 computer education and tertiary teacher education, has been the recipient of an Outstanding National Achievement by a Teacher and Queensland Computer Educator of the Year awards. He is an Apple Distinguished Educator, Google Certified Innovator, past president of the Australian Council for Computers in Education (ACCE), past president of the Queensland Society for Information Technology in Education (QSITE), editor of the Australian Educational Computing (AEC) journal, and president of the Australian College of Educators (Gold Coast region).

Why do you want to be a part of the HundrED Community?

To identify and share examples of innovative educational practices.

How can education support students to flourish?

How can it not?

What role does innovation play in education change?

Innovation provides an opportunity for change by definition, and such change permits ever wider changes to be considered and adopted. 

Three HundrED innovations you love. (and Why?)

Hello Ruby, because it addresses gender disparity through the arts and technology.

Pi-Top, because it takes low-cost equipment and packages it for easier use in education.

Kahoot!, because it is great to use and has a clear educational focus.

Three innovations you would love for HundrED to know about. (and Why?)

Scratch, for developing and providing a free child-focused programming language.

Google Expeditions, for developing and providing free, low-equipment-cost VR experiences for education., for developing and providing free comprehensive computer education activities of a quality exceeding that of commercial alternatives.