All 21st Century Skills After School Programs Artificial Intelligence Arts Assessment Astronomy Bilingualism Blended Learning Bullying Prevention Character Education Chemistry Coding Collaborative Learning Creative Thinking Creativity Critical Thinking Dance Design Thinking Digital Citizenship Digital Skills Displaced Children Drama Early Childhood Education Economically disadvantaged EdTech Educator training Empathy Employability Engineering Entrepreneurship Equity Financial Skills Game Based Learning Gamification Gender Equality Global Citizenship Health Inclusion Language Learning Leadership Learning By Doing Learning Environment Literacy Math Media Literacy Mental Health Mentoring Middle School Education Mindfulness Music Nature Numeracy Online Learning Open Educational Resource Outdoor Parents Personalized Learning Physical Education Play Primary Education Problem Based Learning Professional Development Project Based Learning Public Schools Reading Real World Learning Robotics Rural Education Science Secondary Education Self-esteem Skills Social Emotional Learning Soft Skills Special Needs STEAM STEM Storytelling Student-led Student Voice Sustainability Sustainable Development Goals Teacher Training Technology Visual Arts Wellbeing Whole-school Model Writing Youth Empowerment
Amb-Le-Ma (Ambiente, Lectura y Matemáticas) - Socio Educational Tool
Amblema is an educational tool with the primary purpose of motivating, encouraging and supporting teachers from schools in vulnerable urban and rural communities in Venezuela.
A parent and/or student receives a SMS/MMS to a feature and/or smartphone with a daily learning objective and tasks from a teacher or Educational Experience Manager, asynchronous or synchronous social
A play based approach to teaching mathematics using Interactive Radio to overcome attainment gaps in rural Paraguay.
innovationAplusclick Math and Logic Problems
A+ Click helps students become problem solvers. No fees, no ads, no calculators, and no sign in. The site www.aplusclick.org features a set of 8,000+ challenging problems for students in grades one th
innovationTeaching Core Academic Concepts Through Theater and Dance
How often does a teacher tell their students to get out of their seats and dance around the classroom? That's exactly what students in grades 3-6 at Turner Intermediate School did to explore various t
Our technology effortlessly toggles between real and virtual worlds. Our coding game called "Cork the Volcano" can be played with BlueTooth enabled or USB connected devices. We have a math game "Aba
innovationSports, Science & Health Lab
This innovation introduces a space designed for well-being and learning. The space facilitates physical activity and provides different devices to acquire physiological measurements, as well. These me
innovationThe Goal Indicator
The Goal Indicator is a concrete tool for learning. It helps the student to understand the objectives and assessment criteria of a course. With the Goal Indicator, the teacher is able to use different