Gamification innovations

Gamification in education is an educational approach to motivate students to learn by using video game design and game elements in learning environments.
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La Vuelta al Mundo
La Vuelta al Mundo or 'Around the World' is a strategy which addresses teachers’ well-being challenges and supports them to discover new ways to improve their emotional health, transform their pedagog
TeachersPro
A virtual environment with exclusive 16 critical competencies for teaching professionalization, which allows learning challenges to be carried out through cutting edge content, a peer-to-peer review s
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Learning Arches
A Visual method for creative defining, designing, delivering and discovering learning experiences and journeys that unfold and build ownership, craft, talent and mastery whilst sustaining the flow, tr
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La Aldea: Stories to stay at home
This multi-platform curriculum based on fables aims to educate children in citizenship and socio-emotional skills, encouraging them to have fun while reflecting on their reality. During 2020, and in p
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ASIGNATURA RECREACIÓN INTERACTIVA PARA ESTUDIANTES DEL BACHILLERATO, SUS FAMILIAS Y COMUNIDAD
Proporciona a estudiantes herramientas para formarlos como recreadores de sus familias y comunidad, 3 lapsos de 3 meses c/u, 2 horas a la semana. Familias unidas con actividades. Alumnos del 5to año c
Magnaplus
Magnaplus es una plataforma educativa que ofrece contenido propio chequeado, confiable y actualizado de nivel primario y secundario, dando la posibilidad a profesores y alumnos a enseñar y aprender de
EduEdu
EduEdu is a free solution to help kids with difficulties in reading and writing, used by more than 350.000 students in Brazil. After a quick quiz, EduEdu identify the areas that students need to impro
Koala
We're re-inventing how we teach on the internet. 2020 made it clear that 8 year olds do not learn well on Zoom. But they spend hours on Animal Crossing. We took successes from gaming and impo
innovation
zibuza.net
Zibuza.net is a professional learning community that connects teachers with their peers as well as the multitude of stakeholders in the basic education ecosystem. Our goal is to harness to knowledge,
innovation
Twog Early Learning Initiative
We are supporting caretakers create the right learning environment that provides a child with experiential interactions which result into life long learning experiences. We are developing learning aid
One Laptop One Teacher
We are an EdTech company providing a universal solution to a global problem in the educational sector i.e. Teacher Absenteeism fueled by Low Teacher Morale. How? Boosting teachers’ morale by providing
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Magical U: Emotional Intelligence game to develop 21st Century Skills
Magical U is a simple yet powerful system that allows a child to release negative emotions and memories from their subconscious. It enables them to connect with their feelings through pictures, expre