Gamification innovations

Gamification in education is an educational approach to motivate students to learn by using video game design and game elements in learning environments.
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La Aldea: Stories to stay at home
This multi-platform curriculum based on fables aims to educate children in citizenship and socio-emotional skills, encouraging them to have fun while reflecting on their reality. During 2020, and in p
EduEdu
EduEdu is a free solution to help kids with difficulties in reading and writing, used by more than 350.000 students in Brazil. After a quick quiz, EduEdu identify the areas that students need to impro
Koala
We're re-inventing how we teach on the internet. 2020 made it clear that 8 year olds do not learn well on Zoom. But they spend hours on Animal Crossing. We took successes from gaming and impo
innovation
zibuza.net
Zibuza.net is a professional learning community that connects teachers with their peers as well as the multitude of stakeholders in the basic education ecosystem. Our goal is to harness to knowledge,
Magical U: Emotional Intelligence game to develop 21st Century Skills
Magical U is a simple yet powerful system that allows a child to release negative emotions and memories from their subconscious. It enables them to connect with their feelings through pictures, expre
TeachersPro
A virtual environment with exclusive 16 critical competencies for teaching professionalization, which allows learning challenges to be carried out through cutting edge content, a peer-to-peer review s
Videojuegos para el apoyo de los aprendizajes
DESARROLLO DE VIDEOJUEGOS PARA APOYAR EL APRENDIZAJE DE LAS CIENCIAS EN EL AULA EL 2017 desarrollamos un piloto para El Aprendizaje De La Física Cuántica con estudiantes y docentes del Colegio Raulí
JGO Scientific Learning
COVID has created a situation where traditional in-person teaching has been compromised, affecting the accustomed dynamics of the teaching-learning process. In order to circumvent this issue we propos
"School of Fish" Digital Literacy Curriculum
"School of Fish" -World’s 1st Digital Literacy curriculum teaching “Computational Thinking & Netiquette" through gamification & mobile APPs across different learning formats - classroom, hybrid, virt
One Laptop One Teacher
We are an EdTech company providing a universal solution to a global problem in the educational sector i.e. Teacher Absenteeism fueled by Low Teacher Morale. How? Boosting teachers’ morale by providing
GraphoGame
We are a Finnish company bringing together universities, game developers and educators to create fun, evidence-based literacy apps for young children in every major language. GraphoGame teaches letter
innovation
Skolen Online - StudyOnline.school
With online classes taught by skilled teachers and the possibility to self-study we provide learning solutions for homeschoolers, students living abroad as well as for students not thriving in tradit