Game Based Learning innovations

What better way to engage students than through games? The following innovations merge the fun of games and introduce key outcomes and aspects of the curriculum in creative and dynamic ways.
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Ribbon HUNDRED 2020
Night Zookeeper
A digital learning tool that inspires children to create their own characters who live in a magical digital world. The focus is to improve writing skills through gamified learning.
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Kahoot!
A game-based learning platform that allows educators to create fun learning games in minutes. Students take part in games at school or at home and can even create their own. Kahoot’s mission is to unl
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Fun China World
Fun China World (https://funchinaworld.com) provides learners an innovative learning experience with a game-based platform. Learners are immersed in a virtual China where they accomplish engaging ques
Moka Mera Lingua
Welcome to the world of Moka Mera! Moka Mera Lingua is a fun and creative way for children to learn new languages the natural way – through play. The Moka Mera Lingua application is free and safe for
Koonta
Koonta - the most advanced education technology merges with hands-on, experiential learning to develop 21-century skills and by utilizing cutting edge AI algorithms provide advanced learning analytics
Imbellus
Standardized tests shape how and what schools teach. Recognizing the linchpin role assessments play in our education system, Imbellus designs tests to re-orient schools to prepare students not just fo
P2W
P2W, Portal 2 the World, is a platform that enables educators and learners virtually travel around the world. P2W provides a synchronous and asynchronous platform for global language learning with DG
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HoloLAB Champions
HoloLAB Champions is a virtual reality (VR) chemistry game show, where players complete lab experiments to become champions of lab practice. In the game, players interact with materials that replicate
Ribbon HUNDRED 2019
Times Tables Rockstars
Times Tables Rock Stars creates confident and competent maths learners by securing the foundation of quick multiplication and division recall.
Ribbon HUNDRED 2019
(Don't) Guess My Race
(Don’t) Guess My Race makes learning about race and identity fun, educational and meaningful to everyday life while also increasing inclusion at school and sparking courageous conversations.
Ribbon HUNDRED 2019
Seppo
Seppo is an easy-to-use tool for teachers that makes lessons inspiring and motivating for students. Students solve problems in teams using mobile devices and teachers give feedback in real-time. Seppo
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innovation
EarthCraft
EarthCraft is a international political simulation board game that divides a class into teams: six continents, Greenpeace, World Bank, the UN, Palestine, and Anonymous. Two students run the game. Stu