Choosing What Students Will Learn
These are skills, knowledge or attitudes you want your students to gain after completing this project.
These goals may be based on local school expectations for learning experiences including standards, etc.
A project does not have to do everything. Choose several and do them well. A lot of unintended learning occurs in most projects, but make sure you achieve the goals you really care about.
Example from Liger
At Liger they have developed 10 characteristics of leadership that we center a lot of our learning around. For each project, they select three characteristics that we focus on. Students, of course, gain more skills during a project than the selected three but they emphasize these and are assessed on them.
Creative - perceive the world in new ways to imagine or create something new
Innovative - implementing methods, ideas, or products to introduce something new or improved
Problem solver - identify and define a challenge or need and create a plan to propose or achieve a solution.
Networker - collaborates through formal and informal situations to further specific goals
Dot Connector - to see, develop and create connections and relationships between different networks, ideas and/or experiences
Competitive - the will to win and the drive to always be their best while accepting defeat or failure as an opportunity to grow
Opportunity driven - identifies and takes advantage of appropriate opportunities as and when they arise
Passionate - displays a strong desire or conviction in an interest or idea
Calculated Risk Taker - working out of one’s comfort zone to do something bold; taking well informed chances and understanding the difference between risk and reward