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Search by category STEM

Innovations

Arludo
Arludo is developing a library of free interactive and engaging mobile apps where, through social interactions, students collect scientific data on the topics being st...
Mobile Applications, Science education, STEM, Student engagement
200 views
Open
PLANKS Workshops
Green Hat Workshop have re-imagined block-play, as a creative event that engages students of all abilities. Pioneering play-based incursions for all ages, in Victori...
Blocks, Incursion, Learning-through-play, Play, STEM, STEMSTEAM
209 views
Emerging Science Victoria (ESV)
Facilitated by John Monash Science School, ESV is a virtual interactive classroom providing a unique opportunity for Year 9 and 10 students to collaborate and study c...
Education, Science education, STEM
167 views
Hundred 2019
Maker Academy - Kidspire Vietnam
Maker Academy brings an equal educational opportunity, and re-designs a learning environment for Vietnamese orphan children. Using design thinking, project-based and p...
Blended Learning, Design Thinking, Global Citizenship, Makers Spaces, Orphan Children, Personalized Learning, Project Based Learning, STEAM, STEM
4274 views
Open
Mehackit Atelier
We are training the best creative technology educators! The Practical and STEAM curriculum based hands-on online training takes place in Mehackit Atelier. Our modul...
Creative technology, Creative Thinking, Cross-Curricular, Digital skills, Educator, Educators, electronics, further and complementary training, Maker Culture, MakerEd, Maker-kulttuuri, Music, Programming, Project Based Learning, STEAM, STEM, teacher training, Teacher training, Visual Art
188 views
Finland
3DBear
3D printing, virtual reality (VR) and augmented reality (AR) take Maker Culture and studying STEAM subjects at school to a whole new level. This model presents how to ...
3D printing, Augmented Reality, Digitality, Learning units, Maker Culture, multidisciplinarity, Phenomenon-based learning, STEAM, STEM, VR
1001 views
Finland
3DBear
3D-tulostus, virtuaalitodellisuus (VR) ja lisätty todellisuus (AR) vievät maker-kulttuurin ja STEAM–aineiden opiskelun kouluissa aivan uudelle tasolle. Tässä mallissa ...
3D-tulostus, Augmented Reality, Digitaalisuus, Ilmiöpohjainen oppiminen, Maker-kulttuuri, Oppimiskokonaisuudet, STEAM, STEM, VR
325 views
Hundred 2018
Scientix
A community for teaching and learning science, technology, engineering and mathematics (STEM). Scientix promotes and supports a Europe-wide collaboration among STEM te...
Career Development, Event, Global Citizenship, Lesson plans, Open Educational Resource, Real World Learning, STEM, Teacher Development
1690 views
Hundred 2019
Green Bronx Machine
Green Bronx Machine builds healthy, equitable and resilient communities through inspired education, local food systems, and 21st century workforce development. Student...
Community, Culinary Arts, Curriculum, Empathy, Environment, Food Education, Health, Interdisciplinary, Learning By Doing, Lesson plans, Mental Health, Outdoor, Retention, Science, STEM
3740 views
Hundred 2018
SHINE for Girls
SHINE for Girls empowers young women to value their own potential and capabilities within Science, Technology, Engineering, and Mathematics (STEM) by employing a uniqu...
Dance, Gender Equity, Kinaesthetic, Math, Mentoring, STEM
1734 views
Hundred 2019
pi-top
An award-winning ecosystem of hardware and software that makes it possible for any teacher, regardless of computer literacy, to deliver an engaging computer science an...
Coding, Computer Science, Interdisciplinary, Learning By Doing, Machine Learning, Open Educational Resource, Personalized Learning, Platform, Professional Development, Project Based Learning, Robotics, Self Directed Learning, STEM, Technology
2297 views
Hundred 2018
Creatica Lab
Creatica Lab challenge communities to rethink education through hosting immersive, hands-on creation makerspaces that leverage interactive technology and innovative de...
Craftsmanship, Design, Design Thinking, Interdisciplinary, Learning By Doing, Robotics, Self Directed Learning, STEM, Workshop
2320 views
Hundred 2018
Arckit
A freeform model-making system that allows students to physically explore designs and bring their architectural projects to life.
Architecture, Career Development, Design, Design Thinking, Engineering, Lesson plans, Problem solving, Project Based Learning, Real World Learning, STEM
2400 views
Open
Classtime (www.classtime.com)
Classtime is a solution for teachers that complements in-class teaching with immediate feedback on every student’s level of understanding by asking questions and valid...
Assessment, Classroom, Collaboration, Collaborative Learning, EdTech, Education, Flipped Classroom, Formative Assessment, Gamification, K12, Language education, Learning, Online platform, Science, STEM, Student engagement, Teacher Development
1754 views
Open
Erase All Kittens
EAK is totally unique, because as players progress they can edit the real code that governs the game environment - building and fixing levels as they play. Kids can le...
Coding, digital, EdTech, Game Based Learning, girls, STEM
624 views
Puzzlets
Our technology effortlessly toggles between real and virtual worlds. Our coding game called "Cork the Volcano" can be played with BlueTooth enabled or USB connected d...
Arts, Coding, EdTech, Elementary school, Math, Preschool, Robotics, STEAM, STEM
166 views
Carnegie STEM Excellence Pathway
The Carnegie STEM Excellence Pathway is built on the belief that school systems, individual schools, and departments can improve their STEM education practices through...
Collaborative Learning, Curriculum, Education, K-12 Education, Partnerships, Professional Development, STEM
303 views
Girls of Steel Robotics
Girls of Steel is more than a robotics team; our mission goes past building robots for competitions. While building robots, we're building futures.
girls in STEM, Leadership, outreach, Robotics, STEM
330 views
Expii Inc.
Expii is an online learning platform that lets students choose how to learn high school level math and science by providing multiple learning styles. Expii’s practice ...
education technology, e-learning, Fun Learning, Open Educational Resource, STEAM, STEM, Technology
368 views
Aquaponics System
We developed an ongoing lab space for ideas to be developed and tested out by student-led innovation and instruction. Our inspiration was drawn from global food inse...
Agriculture, ammonia, aquaculture, Aquaponics, farming, Growth Mindset development in schools, horticulture, indoor farming systems, INTAG, Plants, STEAM, STEM, Student-led Innovation
161 views
Hillman Academy
Each summer, 65 high school students from diverse backgrounds perform cancer research alongside and under the mentorship of over 100 world-renowned scientists at the H...
Biology, Career Development, Chemistry, Computer Science, Education, Internship, Mentoring, Research, STEM
352 views
Computer Science Immersion
The Canon-McMillan School District believes computer science should be accessible for all of its students. And thanks to a unique co-teaching model, it is. Teachers an...
Computational Thinking, Computer Science, Computer Science Immersion, STEAM, STEM, Student Engagement, Technological Literacy
277 views
Mpower Studio - Pittsburgh Obama Academy Makerspace
MPower Studio is a place full of endless opportunity to express creativity, to be innovative, to promote purposeful collaboration, and to be your best self. This high...
3D printing, Adaptable, Collaboration, Design Thinking, Entrepreneurship, Equality, Global Citizenship, Global Connections, Innovation, laser cutting, Leadership Skills, MakerEd, Maker-mindset, Makerspace, Problem Based Learning, Project Based Learning, STEAM, STEM, Student-led, Urban Development
251 views
NoRILLA
NoRILLA is a new mixed-reality learning platform bridging physical and virtual worlds to improve children's inquiry-based STEAM learning, fostering their curiosity. Co...
Artifical Intelligence, Augmented Reality, Educational games, Educational innovation, Educational Technology, Learning Tools, Mixed-reality System, STEAM, STEM
308 views
Summer Dreamers Academy
Our goal is to reduce summer learning loss by showing students that learning can be fun. In the largest research study of its kind, we found that students who regularl...
academic growth, achievement gap, enrichment, opportunity gap, Out-of-School time, STEAM, STEM, summer camp, summer learning, summer learning loss
151 views
Finch Robot Loan Program
The goal of the Finch Robot loan program is to reach students who may not have a chance to program a robot during their regular school day. Our free loans of Finch Rob...
Access To Education, Coding, Computational Thinking, Computer Science, Gender Equity, Inclusion and Diversity, Physical Computing, Robotics, Rural Equity, STEAM, STEM
182 views
Open
LINKKI, the simplest tool for kinetic design
LINKKI is an open-source construction kit and learning tool for kinetic design. Its simple, modular and gender-neutral design lowers the entrance barrier to STEM learn...
creativity, Design, Maker education, playful learning, Robotics, STEAM, STEM
79 views
Mentors in the Making
Low-income students are paired with STEM professionals to co-learn digital fabrication technologies, from 3D printing to CNC machining. The mentoring pairs meet once...
after-school activities, career awareness, Digital Fabrication, Fab Lab, Maker Culture, Makerspace, Mentoring, STEM
109 views
Simcoach Skill Arcade
Youth are not aware of careers that may be a great fit, nor are they on a path to get there. Industry can't fill jobs with qualified talent. We are using free video ga...
career awareness, Common Core Standards, future of work, interviewing skills, remake learning, STEAM, STEM, video games, workforce development
96 views
MAKESHOP
MAKESHOP is a research-based learning environment for children and families to make, play and design using “real stuff”— the same materials, tools, and processes used ...
Design Thinking, Informal Education, Interest driven learning, Makerspace, Museum Learning, Personalized Education, Personalized Learning, STEAM, STEM
101 views
PHASE 4 Learning Center, Inc.
Breaking the school-to-prison pipeline through Innovative and unique approach of academic and career success. Focused on relationships, acceptance, tolerance and cel...
21st Century Skills, 3-D Printing, After School Activities, Alternative Education, Career Readiness, Coding, Digital Arts, High-school Diploma, Inclusion and Diversity, Innovation, Mentoring, Music Production, Photography, Robotics, Screen Printing, STEAM, STEM, Technology, Video Production, Virtual Reality, Workforce development
186 views
ArtEd21
Art education, the original makerspace, is reborn in the 21st century as the all-inclusive, cross-curricular, creative amalgam that it once was in the Renaissance. Us...
21st Century Skills, 3D printing, Animation, Art, Creativity, Culture, Digital Fabrication, Empathy, Fab Lab, History, Interdisciplinary, Lego, Makerspace, Photography, STEAM, STEM, Technology, Video Production
135 views
JAM
JAM is an after school making program that started in 2016 when two first-grade girls expressed a desire to use their creative skills to make items and then sell those...
Charity, Empathy, Entrepreneurship, Making, School Business Partnerships, STEM
380 views

Media

8.3.2018
article
493 views
We Need To Design A World That Is For Everyone (And This Is How We Can Do It)
As it stands, architecture is still an industry dominated by men from privileged backgrounds and this is dangerous because, as is the way with the ‘single s...
5.6.2017
article
627 views
The Playgrounds Combatting Poverty in Ghana and Mali
Empower Playgrounds helps children in Ghana and Mali stay in school for longer so they can break out of the poverty cycle. How do they do this? Through sustainable technologies and light!
21.8.2017
article
822 views
Is The Devaluation Of The Arts Responsible For The Rise Of Fake News?
The next generation will need to be critical thinkers in order to debunk the huge amounts of fake content they're bombarded with online and through traditional media out...
4.12.2017
article
944 views
Take On The Giants of Education Maths and Literacy, Add A Little Fun
Literacy and maths – they’re the giants of education. Every school wants to do well in them and every student needs good grades in them for jobs and university applicatio...
21.12.2017
article
2172 views
5 Ways To Take Your Professional Development To The Next Level
January might bring you a new term, a new school year or a fresh year on the calendar. If you're making resolutions to shake up your teaching practices and reignite your passion f...
20.12.2017
interview
449 views
Hammad Nazir: Innovations Give A Sense Of Excitement
Hammad Nazir is a teacher of Computer Science in the UK. Here he shares with us his thoughts on the future of learning and what makes an exciting classroom environment.
16.1.2018
news
476 views
The Ninth SOLE Has Opened!
The ninth SOLE (self-organized learning environment) research lab has been opened. The approach of SOLEs can be revolutionary for classrooms the world over. SOLEs were inspired by the notion that if children have access to the internet they c...
6.2.2018
news
95 views
Introducing The Wonders Of The Universe… To Four Year Olds
Some might think that four year olds are far too young to learn about astronomy and space science, but Universe in a Box makes it a creative and beautiful experience! Check out one teacher...
1.2.2019
article
1014 views
Why We Need Both STEM And The Arts
We're presently living in a world where the arts and humanities are separated from science and technology. The outcome is giant tech industries that don't account for our humanity and that add to a polarised world. We need to cha...