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Search by category STEAM

Innovations

Engineering Brightness
Engineering Brightness impacts a real world problem, light poverty. 1.3 billion people suffer from unreliable electricity. Through creating lanterns students gain c...
Breadth of Skills, Global Citizenship, STEAM, Sustainability
1 501 views
Mehackit Atelier
How about making songs, visual art or electronic prototypes while learning the basics of programming and designing technology projects? 🎶🎨🤖 Mehackit offers a complete...
Creative technology, Creative Thinking, Cross-Curricular, Digital skills, Educator, Educators, electronics, further and complementary training, Maker Culture, MakerEd, Maker-kulttuuri, Music, Programming, Project Based Learning, STEAM, STEM, teacher training, Teacher training, Visual Art
557 views
Bookbag Tours - The World is our Classroom
BookBag Tours allows educators to have the opportunity to spend time in an international classroom, assisting, observing, and teaching with an international teacher. ...
Collaboration, Innovation, Networking, Professional Development, Project Based Learning, STEAM
250 views
INTO SCHOOL
INTO SCHOOL brings technology supported music making and arts into K-12 education inspiring children on a creative journey from an original idea to a finished work. Th...
Community, composing, Cooperative learning, Creativity, International K-12 Education, language and literature, multidisciplinary learning unit, Music, music pedagogy, music technology, Participation, Phenomenon-based learning, STEAM, technology
5 476 views
Teaching Core Academic Concepts Through Theater and Dance
How often does a teacher tell their students to get out of their seats and dance around the classroom? That's exactly what students in grades 3-6 at Turner Intermediat...
Arts Appreciation, Dance, English Language Arts, Kinesthetic Learning, Mathematics, Science, STEAM, Theater
352 views
Puzzlets
Our technology effortlessly toggles between real and virtual worlds. Our coding game called "Cork the Volcano" can be played with BlueTooth enabled or USB connected d...
Arts, Coding, EdTech, Elementary school, Math, Preschool, Robotics, STEAM, STEM
280 views
Expii Inc.
Expii is an online learning platform that lets students choose how to learn high school level math and science by providing multiple learning styles. Expii’s practice ...
education technology, e-learning, Fun Learning, Open Educational Resource, STEAM, STEM, Technology
676 views
Aquaponics System
We developed an ongoing lab space for ideas to be developed and tested out by student-led innovation and instruction. Our inspiration was drawn from global food inse...
Agriculture, ammonia, aquaculture, Aquaponics, farming, Growth Mindset development in schools, horticulture, indoor farming systems, INTAG, Plants, STEAM, STEM, Student-led Innovation
232 views
Computer Science Immersion
The Canon-McMillan School District believes computer science should be accessible for all of its students. And thanks to a unique co-teaching model, it is. Teachers an...
Computational Thinking, Computer Science, Computer Science Immersion, STEAM, STEM, Student Engagement, Technological Literacy
482 views
Underwater Rovers
Building underwater rovers is a hands-on, educational experience that integrates all aspects of STEM. Students build rovers comprised of low-cost, easily accessible ...
Robotics, STEAM, Underwater Robotics
371 views
T. E. A. M. S. Model
Our mission for the T.E.A.M.S model is to inspire special educators to rethink, redesign, and re-envision what special education is in order to realize every student's...
Access To Education, Computer Science, Differentiation, Equity, Inclusion and Diversity, individual learning paths, special education, STEAM
344 views
ArtEd21
Art education, the original makerspace, is reborn in the 21st century as the all-inclusive, cross-curricular, creative amalgam that it once was in the Renaissance. Us...
21st Century Skills, 3D printing, Animation, Arts, Creativity, Culture, Digital Fabrication, Empathy, Fab Lab, History, Interdisciplinary, Lego, Makerspace, Photography, STEAM, STEM, Technology, Video Production
311 views
Design Thinking Through STEAM
Students in the Middle School are engaged in a STEAM program once per week that focuses them on solving real-world problems affecting them or those around them using d...
Creativity, Design Thinking, STEAM, Technology
433 views
Mpower Studio - Pittsburgh Obama Academy Makerspace
MPower Studio is a place full of endless opportunity to express creativity, to be innovative, to promote purposeful collaboration, and to be your best self. This high...
3D printing, Adaptable, Collaboration, Design Thinking, Entrepreneurship, Equality, Global Citizenship, Global Connections, Innovation, laser cutting, Leadership Skills, MakerEd, Maker-mindset, Makerspace, Problem Based Learning, Project Based Learning, STEAM, STEM, Student-led, Urban Development
341 views
NoRILLA
NoRILLA is a new mixed-reality learning platform bridging physical and virtual worlds to improve children's inquiry-based STEAM learning, fostering their curiosity. Co...
Artificial Intelligence, Augmented Reality, Educational games, Educational innovation, Educational Technology, Learning Tools, Mixed-reality System, STEAM, STEM
399 views
Bring Your Kids Home-Innovation, Creation and Repurposing Spaces
The Duquesne Elementary School (DES) has repurposed many classrooms to meet the changing needs of students in grades PreK-6. Over the past few years, DES has repurpos...
girls in STEM, Innovation, Low Income, Maker Space, School Registration, STEAM
319 views
ProjectArt
ProjectArt establishes public libraries as enriching local spaces where youth engage in free afterschool visual art classes. We aim to facilitate the development of st...
Art Education, Artist, Arts, Arts, Child development, Communication skills, Community Building, Critical Thinking, Libraries, Problem solving, ProjectArt, STEAM, Visual Art, Visual Art After-School
315 views
Trust in Noticing
Trust in Noticing is an approach for teaching and learning. Although trust may seem obscure, “anything essential is invisible to the eyes” (Antoine de Saint-Exupery). ...
agency, computational thinking, curiosity, design-thinking, educator learning, equity, innovation, intrinsic motivation, open-ended inquiry, play, racial equity, slow, STEAM, student-driven, technology, trust
346 views
Manchester Craftsmen's Guild
Founded in 1968 on the belief that environment shapes behavior, Manchester Craftsmen’s Guild (MCG) has grown from a community-based ceramics program into a cornerstone...
3D printing, After School Activities, Arts, Ceramics, Craft, Digital Arts, Diversity, Fabric Arts, Inclusion, Media and Digital Literacy Skills, Mentoring, Photography, Screen Printing, STEAM, Visual Art, Visual Art After-School
667 views
Summer Dreamers Academy
A no-cost, premier summer learning experience providing the academic benefit of summer school along with the fun of summer camp. Through a mix of high-quality, engagin...
academic growth, achievement gap, enrichment, opportunity gap, Out-of-School time, STEAM, STEM, summer camp, summer learning, summer learning loss
848 views
The Pittsburgh Project
The Pittsburgh Project is committed to revitalizing our city by supporting its most vulnerable citizens and equipping its young people to be change makers. We believe ...
21st Century Skills, Character Education, Collaborative Learning, Interdisciplinary learning, Out-of-School Time Learning, Problem Based Learning, STEAM, Student-led Learning
328 views
LINKKI, the simplest tool for kinetic design
LINKKI is an open-source construction kit and learning tool for kinetic design. Its simple, modular and gender-neutral design lowers the entrance barrier to STEM learn...
creativity, Design, Maker education, playful learning, Robotics, STEAM, STEM
126 views
The Finch Robot
This educational technology tool can be programmed in five different coding languages, from Scratch to Java, making it immediately accessible to learners of any age an...
Access To Education, Coding, Computational Thinking, Computer Science, Gender Equity, Inclusion and Diversity, Physical Computing, Robotics, Rural Equity, STEAM, STEM
896 views
Simcoach Skill Arcade
Youth are not aware of careers that may be a great fit, nor are they on a path to get there. Industry can't fill jobs with qualified talent. We are using free video ga...
career awareness, Common Core Standards, future of work, interviewing skills, remake learning, STEAM, STEM, video games, workforce development
225 views
MAKESHOP
This research-based learning space is a permanent exhibit inside the Children’s Museum of Pittsburgh. MAKESHOP is a drop-in environment where children and families mak...
Design Thinking, Informal Education, Interest driven learning, Makerspace, Museum Learning, Personalized Education, Personalized Learning, STEAM, STEM
708 views
PHASE 4 Learning Center, Inc.
Breaking the school-to-prison pipeline through Innovative and unique approach of academic and career success. Focused on relationships, acceptance, tolerance and cel...
21st Century Skills, 3D printing, After School Activities, Alternative Education, Career Readiness, Coding, Digital Arts, High-school Diploma, Inclusion and Diversity, Innovation, Mentoring, Music Production, Photography, Robotics, Screen Printing, STEAM, STEM, Technology, Video Production, Virtual Reality, Workforce development
298 views
Buscenter AO
Buscenter is an opportunity to solve educational and health issues in Angola at a low cost with short implementation time and prepare young Angolans to the digital era...
Community Development, digital literacy, Education, Global Citizenship, ICT in teaching the kids in rural areas, STEAM
56 views
Ada's Adventures in Science
Ada’s Adventures in Science follow the life of a curious girl called Ada. These comic book stories explore being a scientist and doing science; asking questions, takin...
Creativity, Empowerment, Inclusion and Diversity, Science, Space, STEAM
179 views
Kide Science
Kide Science applies a world-class, research-based pedagogical model from Finland for early science education for 3-to-8 year-olds all over the world. The play-based S...
Early Childhood Education, Science education, STEAM
674 views
Computing At School Festival
Computing teachers, in primary and secondary schools, during the whole school year, help their students to make animations, movies and digital artefacts, to program co...
Computing, STEAM
62 views
Technology Escape Room
The Tech Escape Room was designed using quiz, algorithms, programming problems, mathematics, literary poems, physics, chemistry and electromagnetism experiments. The r...
COLLABORATIVE LEARNING, Educational games, escape room, gamification, learning from experiments, Learning games, Mathematics, Physics, Programming, STEAM, STEM
232 views
Unruly Splats
At Unruly Studios we're empowering students to learn critical STEM skills through active, social recess-style play! Unruly Splats are stompable, programmable buttons t...
Active Learning, Coding, Creativity, Girls in STEM, Programming, STEAM, STEM, toys
88 views
OK Go Sandbox
Developed as a collaboration between OK Go and the Playful Learning Lab at the University of St. Thomas (led by Dr. AnnMarie Thomas), OK Go Sandbox is all about bringi...
K-12 Education, Playful Learning, STEAM
57 views
Drone-based Interdisciplinary Learning & Entrepreneurship Education
A Finnish curriculum framework was adopted to cultivate students’ transversal competences under the theme of drone technology in Hong Kong. Students applied what they ...
21ST CENTURY SKILLS, Collaborative Learning, Cross-Curricular, Design Thinking, Drone Technology, Engineering Process, Entrepreneurship education, Environmental studies, Interdisciplinary learning, Life Planning, Microbit Coding, RIASEC Model, STEAM, STEM, Transversal Competences
790 views
Building the Town of NumberOpolis!
Imagination, global numeric linkages and recycled materials encourage students to experiment with math on their own terms. The multi-disciplinary one-day to full-year ...
Blended Learning, creative learning, critical thinking, design-thinking, Drama in Education, geometry, Hands-On Learning, Imaginative Education, maker faire, Mathematical thinking, Mathematics applied to real life, Mathematics education, numerical literacy, project-based learning, scientific method, STEAM, STEM, Storytelling, Teamwork
316 views
SET VEINTIUNO
It is an integral proposal of 10 different programmes to improve the acquisition of skills and motivate learning: - Acquisition of 21st century skills for personal a...
21 Century Skills, Analytical Thinking, Asertiveness, Automotivation, Autonomy, Capacity for Dialogue, Challenges-Based Learning, Critical Thinking, Digital Citizenship, Digital Literacy, Effective Communication, Emotions Management, Empathy, Entrepreneurial Spirit, Entrepreneurship, Feminine Empowerment, Flexibility and Adaptability, Global Citizenship, Leadership, Learning by Doing, Learning Community, Maker Spirit, Media Literacy, Problem solving, Project-Based Learning, Realistic Optimism, Resilience, Self-esteem, STEAM, Teamwork
177 views
素養導向數學跨領域遊戲設計
(1)真誠友善的本質: 設計的數學遊戲,可以增加學生之間善意的互動。(2)多元創新的思維:設計的數學遊戲(合縱連橫,拼拼畢氏樹等)都是跨領域的設計,可由多元角度發想解決方式。(3)科技運用的認知:在活動中,學生會使用平板、手機,來協助解決問題。也可以讓學生使用Plickers、Quizizz、Holiyo、Kahoot等IRS即時反...
Gamification 遊戲化, IRS即時反饋, STEAM, 數學奠基模組
124 views
GyanDhara Opportunities for All with Learning (GOAL)
Our program covers SDGs, Climate Change, Food, water, 3 R, Waste, Global Citizenship. Biodiversity. All activities are based on school curriculum that improve knowled...
After School Pogram, Climate Change, Game Project Hands-on Learning, STEAM, Sustainability, Sustainable Future, Sustainable Lifestyle and Consciousness, The Sustainable Development Goals SDGs
631 views
IPOWER
iPOWER! youth empower fellow students to develop leadership qualities and explore social entrepreneurial skills. For example, IPOWER has successfully put on theater pe...
Community Building, COMMUNITY DEVELOPMENT, Community Engagement, community revitalization, creative industry, English Learning, Global citizen, Personalized Learning, placemaker, Social entrepreneurship, Social Inclusion, social innovation, STEAM, Sustainable Food, Youth Empowerment
132 views
OPIN
Opin (I learn) is an e-learning solution based on the best pedagogical practices and leveraging the globally popular games from Finland to share with the schools worl...
21st Century Skills, Community Based, Creativity, Digital Skills, Educators, ICT Skills, Instructor Led, Logical Thinking Skills, Phenomena Based Learning, STEAM, STEM, Sustainable Development, Teacher Training
298 views
HEARTBIT
HEARTBIT is establishing a new standard on how to teach 21st century skills by empowering children, parents and teachers with on demand DYI maker kits connected to ada...
MakerEd, Personalized Learning, STEAM, Teacher Training
50 views
Mathigon
Mathigon’s unique content format makes learning mathematics more engaging and interactive than ever before. Hundreds of games and manipulatives allow students to explo...
Adaptive learning, Math, Mathematical thinking, Mathematics, Personalized Learning, Recreational Math, STEAM, STEM
127 views
Remake Learning
Since 2007, Remake Learning members have been working together to ignite more engaging, relevant, and equitable learning opportunities for young people navigating rapi...
Authentic Learning, Computer Science, Informal Learning, intrinsic motivation, Learning Pathways, Maker learning, Out-of-School Time Learning, Play-Based Learning, Professional Development, Professional Learning, STEAM, STEM
232 views
MyMachine
MyMachine is a unique collaboration of 3 educational levels co-creating their own 'dream machines': 1. Primary schoolchildren invent a 'machine' (an IDEA) 2. whi...
21 Century Skills, Co-creation, CREATIVITY, Design, Design Thinking, Empowerment, Entrepreneurship, Intergenerational, Joy And Wonder, Joyful Learning, Maker-centered Learning, MakerEd, Open Knowledge, STEAM, STEM, Wonder
1 047 views

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