We are using cookies to give a better service experience. By using our services you agree to use cookies. More information.
Got it

Search by category STEAM

Innovations

Open
Technology Escape Room
The Tech Escape Room was designed using quiz, algorithms, programming problems, mathematics, literary poems, and physics, chemistry and electromagnetism experiments. T...
escape room, gamification, learning from experiments, STEAM
39 views
Open
Computing At School Festival
Computing teachers, in primary and secondary schools, during the whole school year, help their students to make animations, movies and digital artefacts, to program co...
Computing, STEAM
40 views
Open
Kide Science
Kide Science applies a world-class, research-based pedagogical model from Finland for early science education for 3-to-8 year-olds all over the world. The play-based S...
Early Childhood Education, Science education, STEAM
190 views
Open
Ada's Adventures in Science
Ada’s Adventures in Science follow the life of a curious girl called Ada. These comic book stories explore being a scientist and doing science; asking questions, takin...
Creativity, Empowerment, Inclusion and Diversity, Science, Space, STEAM
121 views
Open
Buscenter AO
Buscenter is an opportunity to solve educational and health issues in Angola at a low cost with short implementation time and prepare young Angolans to the digital era...
Community Development, digital literacy, Education, Global Citizenship, ICT in teaching the kids in rural areas, STEAM
36 views
PHASE 4 Learning Center, Inc.
Breaking the school-to-prison pipeline through Innovative and unique approach of academic and career success. Focused on relationships, acceptance, tolerance and cel...
21st Century Skills, 3D Printing, After School Activities, Alternative Education, Career Readiness, Coding, Digital Arts, High-school Diploma, Inclusion and Diversity, Innovation, Mentoring, Music Production, Photography, Robotics, Screen Printing, STEAM, STEM, Technology, Video Production, Virtual Reality, Workforce development
246 views
MAKESHOP
MAKESHOP is a research-based learning environment for children and families to make, play and design using “real stuff”— the same materials, tools, and processes used ...
Design Thinking, Informal Education, Interest driven learning, Makerspace, Museum Learning, Personalized Education, Personalized Learning, STEAM, STEM
248 views
Simcoach Skill Arcade
Youth are not aware of careers that may be a great fit, nor are they on a path to get there. Industry can't fill jobs with qualified talent. We are using free video ga...
career awareness, Common Core Standards, future of work, interviewing skills, remake learning, STEAM, STEM, video games, workforce development
165 views
The Finch
The goal of the Finch Robot loan program is to reach students who may not have a chance to program a robot during their regular school day. Our free loans of Finch Rob...
Access To Education, Coding, Computational Thinking, Computer Science, Gender Equity, Inclusion and Diversity, Physical Computing, Robotics, Rural Equity, STEAM, STEM
291 views
Open
LINKKI, the simplest tool for kinetic design
LINKKI is an open-source construction kit and learning tool for kinetic design. Its simple, modular and gender-neutral design lowers the entrance barrier to STEM learn...
creativity, Design, Maker education, playful learning, Robotics, STEAM, STEM
90 views
The Pittsburgh Project
The Pittsburgh Project is committed to revitalizing our city by supporting its most vulnerable citizens and equipping its young people to be change makers. We believe ...
21st Century Skills, Character Education, Collaborative Learning, Interdisciplinary learning, Out-of-School Time Learning, Problem Based Learning, STEAM, Student-led Learning
251 views
Summer Dreamers Academy
Our goal is to reduce summer learning loss by showing students that learning can be fun. In the largest research study of its kind, we found that students who regularl...
academic growth, achievement gap, enrichment, opportunity gap, Out-of-School time, STEAM, STEM, summer camp, summer learning, summer learning loss
249 views
Manchester Craftsmen's Guild
Based on Bill Strickland’s guiding vision of “environment shapes behavior,” Manchester Craftsmen’s Guild (MCG) is dedicated to educating and inspiring urban youth thro...
3D Printing, After School Activities, Arts, Ceramics, Craft, Digital Arts, Diversity, Fabric Arts, Inclusion, Media and Digital Literacy Skills, Mentoring, Photography, Screen Printing, STEAM, Visual Art, Visual Art After-School
356 views
Trust in Noticing
Trust in Noticing is an approach for teaching and learning. Although trust may seem obscure, “anything essential is invisible to the eyes” (Antoine de Saint-Exupery). ...
agency, computational thinking, curiosity, design-thinking, educator learning, equity, innovation, intrinsic motivation, open-ended inquiry, play, racial equity, slow, STEAM, student-driven, technology, trust
312 views
ProjectArt
ProjectArt establishes public libraries as enriching local spaces where youth engage in free afterschool visual art classes. We aim to facilitate the development of st...
Art, Art Education, Artist, Arts, Child development, Communication skills, Community Building, Critical Thinking, Libraries, Problem solving, ProjectArt, STEAM, Visual Art, Visual Art After-School
251 views
Bring Your Kids Home-Innovation, Creation and Repurposing Spaces
The Duquesne Elementary School (DES) has repurposed many classrooms to meet the changing needs of students in grades PreK-6. Over the past few years, DES has repurpos...
girls in STEM, Innovation, Low Income, Maker Space, School Registration, STEAM
291 views
NoRILLA
NoRILLA is a new mixed-reality learning platform bridging physical and virtual worlds to improve children's inquiry-based STEAM learning, fostering their curiosity. Co...
Artifical Intelligence, Augmented Reality, Educational games, Educational innovation, Educational Technology, Learning Tools, Mixed-reality System, STEAM, STEM
331 views
Mpower Studio - Pittsburgh Obama Academy Makerspace
MPower Studio is a place full of endless opportunity to express creativity, to be innovative, to promote purposeful collaboration, and to be your best self. This high...
3D Printing, Adaptable, Collaboration, Design Thinking, Entrepreneurship, Equality, Global Citizenship, Global Connections, Innovation, laser cutting, Leadership Skills, MakerEd, Maker-mindset, Makerspace, Problem Based Learning, Project Based Learning, STEAM, STEM, Student-led, Urban Development
278 views
Open
Design Thinking Through STEAM
Students in the Middle School are engaged in a STEAM program once per week that focuses them on solving real-world problems affecting them or those around them using d...
Creativity, Design Thinking, STEAM, Technology
304 views
Hundred 2019
Engineering Brightness
Engineering Brightness impacts a real world problem, light poverty. 1.3 billion people suffer from unreliable electricity. Through creating lanterns students gain c...
Breadth of Skills, Global Citizenship, STEAM, Sustainability
1 257 views
Open
Mehackit Atelier
We training teachers to empower youth! Our practical, creative, STEAM curriculum based hands-on online training takes place in Mehackit Atelier. Teachers learn by t...
Creative technology, Creative Thinking, Cross-Curricular, Digital skills, Educator, Educators, electronics, further and complementary training, Maker Culture, MakerEd, Maker-kulttuuri, Music, Programming, Project Based Learning, STEAM, STEM, teacher training, Teacher training, Visual Art
243 views
Open
Bookbag Tours - The World is our Classroom
BookBag Tours allows educators to have the opportunity to spend time in an international classroom, assisting, observing, and teaching with an international teacher. ...
Collaboration, Innovation, Networking, Professional Development, Project Based Learning, STEAM
151 views
Hundred 2019
INTO SCHOOL
INTO SCHOOL brings technology supported music making and arts into K-12 education inspiring children on a creative journey from an original idea to a finished work. Th...
Community, composing, Cooperative learning, Creativity, International K-12 Education, language and literature, multidisciplinary learning unit, Music, music pedagogy, music technology, Participation, Phenomenon-based learning, STEAM, technology
5 043 views
Teaching Core Academic Concepts Through Theater and Dance
How often does a teacher tell their students to get out of their seats and dance around the classroom? That's exactly what students in grades 3-6 at Turner Intermediat...
Arts Appreciation, Dance, English Language Arts, Kinesthetic Learning, Mathematics, Science, STEAM, Theater
317 views
Puzzlets
Our technology effortlessly toggles between real and virtual worlds. Our coding game called "Cork the Volcano" can be played with BlueTooth enabled or USB connected d...
Arts, Coding, EdTech, Elementary school, Math, Preschool, Robotics, STEAM, STEM
192 views
Expii Inc.
Expii is an online learning platform that lets students choose how to learn high school level math and science by providing multiple learning styles. Expii’s practice ...
education technology, e-learning, Fun Learning, Open Educational Resource, STEAM, STEM, Technology
480 views
Aquaponics System
We developed an ongoing lab space for ideas to be developed and tested out by student-led innovation and instruction. Our inspiration was drawn from global food inse...
Agriculture, ammonia, aquaculture, Aquaponics, farming, Growth Mindset development in schools, horticulture, indoor farming systems, INTAG, Plants, STEAM, STEM, Student-led Innovation
190 views
Computer Science Immersion
The Canon-McMillan School District believes computer science should be accessible for all of its students. And thanks to a unique co-teaching model, it is. Teachers an...
Computational Thinking, Computer Science, Computer Science Immersion, STEAM, STEM, Student Engagement, Technological Literacy
391 views
Underwater Rovers
Building underwater rovers is a hands-on, educational experience that integrates all aspects of STEM. Students build rovers comprised of low-cost, easily accessible ...
Robotics, STEAM, Underwater Robotics
296 views
T. E. A. M. S. Model
Our mission for the T.E.A.M.S model is to inspire special educators to rethink, redesign, and re-envision what special education is in order to realize every student's...
Access To Education, Computer Science, Differentiation, Equity, Inclusion and Diversity, individual learning paths, special education, STEAM
314 views
ArtEd21
Art education, the original makerspace, is reborn in the 21st century as the all-inclusive, cross-curricular, creative amalgam that it once was in the Renaissance. Us...
21st Century Skills, 3D Printing, Animation, Art, Creativity, Culture, Digital Fabrication, Empathy, Fab Lab, History, Interdisciplinary, Lego, Makerspace, Photography, STEAM, STEM, Technology, Video Production
203 views

Media