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Mathigon’s unique content format makes learning mathematics more engaging and interactive than ever before. Hundreds of games and manipulatives allow students to explo...
This method boosts mathematical thinking skills, such as understanding the concept of numbers and reasoning skills. The method uses quantity blocks that were developed...
1 360 views
Internet of Things
This multidisciplinary programming unit is a model that allows programming to be applied to various different subjects. At the same time, students will have a chance t...
With the eTapIt concept, the student learns to develop a digital edugame from ideation, to planning content, to implementation. The teacher doesn’t need prior experien...
A play based approach to teaching mathematics using Interactive Radio to overcome attainment gaps in rural Paraguay.
1 487 views
Times Tables Rockstars
Times Tables Rock Stars creates confident and competent maths learners by securing the foundation of quick multiplication and division recall.
10 099 views
onecourse is onebillion's response to the global education challenge: a comprehensive, personalised learning software, which enables children anywhere in the world to ...
2 097 views
SHINE for Girls
SHINE for Girls empowers young women to value their own potential and capabilities within Science, Technology, Engineering, and Mathematics (STEM) by employing a uniqu...
1 916 views
The ViLLE eLearning path makes it possible to enhance and differentiate teaching. It introduces gamified, automatically assessed and motivating tasks into math, progra...
The Goal Indicator
The Goal Indicator is a concrete tool for learning. It helps the student to understand the objectives and assessment criteria of a course. With the Goal Indicator, the...
Paths to Math
Paths to Math is an electronic learning path for math that provides ready-to-use learning materials and a lesson plan for ages 11-16. Students' mathematical thinking s...
Sports, Science & Health Lab
This innovation introduces a space designed for well-being and learning. The space facilitates physical activity and provides different devices to acquire physiologica...
Our technology effortlessly toggles between real and virtual worlds. Our coding game called "Cork the Volcano" can be played with BlueTooth enabled or USB connected d...
Positive Pick-Me-Ups: Bringing Maths and Literacy To One Billion Children
Fancy hearing some good news today? Read on to find out how one London-based non-profit is helping to teach children maths and literacy (in a totally fun and enga...
6 875 views
The Teacher-Led Innovations That Prove Education Really Can Be Changed From The Ground-Up
Here at HundrED, we think teachers have the most important job in the world – educating and preparing the next generation. This year's ...
Take On The Giants of Education Maths and Literacy, Add A Little Fun
Literacy and maths – they’re the giants of education. Every school wants to do well in them and every student needs good grades in them for jobs and university applicatio...
Putting The Arts Back Where They Belong - At The Heart of STEM
Some still see the arts and sciences as mutually exclusive - but try telling that to geniuses like Da Vinci or Einstein. Check out these innovative practises putting arts at the ...
2018 Is The Year Of Maths At Kahoot!
Looking to invigorate your maths classes? You’re in luck, Kahoot! Is placing particular focus on their maths games in 2018, with 30 new curriculum-aligned games added to their collection.
The Tech Edit: 8 Ways To Introduce Worthwhile Tech Into The Classroom
Choosing which technology to incorporate into the classroom can be an overwhelming experience. Out of all the shiny products vying for your attention which should you ch...
1 140 views
5 ways to open up STEAM education
Here are 5 of our favorite ways of opening up the world of STEAM, to help unlock the science, technology, engineering, arts, and math skills every child has.