# Search by category Math

## Innovations

EMMA Math

This method boosts mathematical thinking skills, such as understanding the concept of numbers and reasoning skills. The method uses quantity blocks that were developed...

1344
views

Internet of Things

This multidisciplinary programming unit is a model that allows programming to be applied to various different subjects. At the same time, students will have a chance t...

570
views

eTapIt

With the eTapIt concept, the student learns to develop a digital edugame from ideation, to planning content, to implementation. The teacher doesn’t need prior experien...

251
views

Tikichuela Mathematics

A play based approach to teaching mathematics using Interactive Radio to overcome attainment gaps in rural Paraguay.

1408
views

Times Tables Rockstars

Times Tables Rock Stars creates confident and competent maths learners by securing the foundation of quick multiplication and division recall.

9193
views

onecourse

onecourse is onebillion's response to the global education challenge: a comprehensive, personalised learning software, which enables children anywhere in the world to ...

1783
views

SHINE for Girls

SHINE for Girls empowers young women to value their own potential and capabilities within Science, Technology, Engineering, and Mathematics (STEM) by employing a uniqu...

1781
views

ViLLE

The ViLLE eLearning path makes it possible to enhance and differentiate teaching. It introduces gamified, automatically assessed and motivating tasks into math, progra...

329
views

The Goal Indicator

The Goal Indicator is a concrete tool for learning. It helps the student to understand the objectives and assessment criteria of a course. With the Goal Indicator, the...

460
views

Paths to Math

Paths to Math is an electronic learning path for math that provides ready-to-use learning materials and a lesson plan for ages 11-16. Students' mathematical thinking s...

282
views

Sports, Science & Health Lab

This innovation introduces a space designed for well-being and learning. The space facilitates physical activity and provides different devices to acquire physiologica...

287
views

Puzzlets

Our technology effortlessly toggles between real and virtual worlds. Our coding game called "Cork the Volcano" can be played with BlueTooth enabled or USB connected d...

180
views

## Media

26.4.2018

article

835
views

Positive Pick-Me-Ups: Bringing Maths and Literacy To One Billion Children

Fancy hearing some good news today? Read on to find out how one London-based non-profit is helping to teach children maths and literacy (in a totally fun and enga...

5.10.2017

article

5943
views

The Teacher-Led Innovations That Prove Education Really Can Be Changed From The Ground-Up

Here at HundrED, we think teachers have the most important job in the world – educating and preparing the next generation. This year's ...

4.12.2017

article

949
views

Take On The Giants of Education Maths and Literacy, Add A Little Fun

Literacy and maths – they’re the giants of education. Every school wants to do well in them and every student needs good grades in them for jobs and university applicatio...

19.12.2017

article

663
views

Putting The Arts Back Where They Belong - At The Heart of STEM

Some still see the arts and sciences as mutually exclusive - but try telling that to geniuses like Da Vinci or Einstein. Check out these innovative practises putting arts at the ...

30.1.2018

news

221
views

2018 Is The Year Of Maths At Kahoot!

Looking to invigorate your maths classes? You’re in luck, Kahoot! Is placing particular focus on their maths games in 2018, with 30 new curriculum-aligned games added to their collection.

31.1.2018

article

859
views

The Tech Edit: 8 Ways To Introduce Worthwhile Tech Into The Classroom

Choosing which technology to incorporate into the classroom can be an overwhelming experience. Out of all the shiny products vying for your attention which should you ch...

1.2.2019

article

1036
views

5 ways to open up STEAM education

Here are 5 of our favorite ways of opening up the world of STEAM, to help unlock the science, technology, engineering, arts, and math skills every child has.