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Search by category Gamification

Innovations

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Flipped Roles
Educational practice based on the exchange of roles between student and teacher, at the time of designing, solving and assessing tests, tasks and activities. Flipped ...
Assessment, Discussion, Gamification, Learning Environment, Peer Evaluation, Self-assessment
62 views
Hundred 2019
Seppo
Seppo is an easy-to-use tool for teachers that makes lessons inspiring and motivating for students. Students solve problems in teams using mobile devices and teachers ...
Collaborative Learning, Educational game, Game Based Learning, Gamification, learning application, learning outside the classroom, mobile learning, Motivation, Outdoor, Student engagement
3529 views
Finland
Money Flow Challenge
Money Flow Challenge allows young people to learn about key issues in managing personal finances, from planning income and expenses to investment and loans, all throug...
Financial Literacy, Gamification, household, Mobile Application, personal finances, spending
251 views
Open
Classtime (www.classtime.com)
Classtime is a solution for teachers that complements in-class teaching with immediate feedback on every student’s level of understanding by asking questions and valid...
Assessment, Classroom, Collaboration, Collaborative Learning, EdTech, Education, Flipped Classroom, Formative Assessment, Gamification, K12, Language education, Learning, Online platform, Science, STEM, Student engagement, Teacher Development
1558 views
Finland
Strong Together – Evolving School
In this innovation the students improve their school together with the rest of the school community. The focus is on learning and school satisfaction using a game. Eve...
Argumentation skills, Community, Democracy, Emotional skills, Engaging, Gamification, Grouping, Improving satisfaction, Influencing, Interaction skills, Listening, Participation, School satisfaction, Supporting and developing learning
440 views
Finland
ViLLE
The ViLLE eLearning path makes it possible to enhance and differentiate teaching. It introduces gamified, automatically assessed and motivating tasks into math, progra...
Digitalization, Elementary school, Evaluation, Gamification, High school, Junior high school, Language, Learning path, Math, Mother tongue and literature, Online platform, Personalized Learning, Programming
308 views
Finland
The Gaming Room
The Gaming Room is a space created and built in schools where learning takes place through games. The space functions as a new kind of learning environment both during...
Educational games, Gamification, Learning Environment, serious games, space planning
217 views
Finland
Adventure Pedagogy
The innovation takes a holistic approach to game based learning. Adding game elements into teaching in any subject gives students the opportunity to influence their ow...
Adventure pedagogy, Communication skills, Gamification, gamifying, Motivation, Teamwork
462 views