Search by category Edugames

Innovations

innovation
TeachVid
TeachVid allows users to create and access interactive resources in many languages based on YouTube videos. Each resource includes bilingual subtitles plus a video tra...
EdTech, Edugames, Fun Learning, Language Acquisition, Language Learning, Language Teaching, Listening, Listening Skills, Motivation, Skill Development, Student Engagement, Technology
innovation
FabuLingua
FabuLingua is rethinking how second languages are introduced and reinforced. Through fun, interactive stories and thoughtful game design, our Magical Translations™ lea...
Digital Play, Digital Storytelling, Education, Edugames, Entertainment, game design, Language Learning, Learning games, Media
innovation
LyricsTraining
We promote language learning through music, videos and lyrics, in a fun way in a game where users interact while the video is playing. It's very easy and fun! All...
Bilingual Education, Edugames, Fun Learning, Language Acquisition, Language Learning, Listening, MUSIC, SONG LYRICS
Ribbon FINLAND 100
innovation
eTapIt
With the eTapIt concept, the student learns to develop a digital edugame from ideation, to planning content, to implementation. The teacher doesn’t need prior experien...
Blended Learning, Coding, Crafts, Edugames, Game development, Learning By Doing, Learning games, Math, Multidisciplinary Learning, Multiliteracy, Primary education, Programming
innovation
PleIQ - Smart Educational Toy for Preschoolers
PleIQ is a set of 8 blocks (with alphabet letters, numbers and other symbols) with a companion mobile app, and when they are used together, every symbol on the blocks ...
Education, Educational Game, Edugames, Learning games, Preschool
innovation
Al-Am Fan for Young Director
A4Kids is an animation Studio, we teach kids from 6 to 15 years old principles of animation & storytelling, after years of working with kids, we designed an animation ...
3D printing, Animation, Art Design, Arts, Books, Child Development, Curriculum, drawing, Edugames, Edutainment Solutions, future of schools, Game, INNOVATION, Photography, primary school, recycling, Schools, Smart phones, stop-motion, teachers, Video Production
innovation
Bullying and online behaviour changes through serious games
The project partners, coordinated by ITCL Institute of Technology (Spain), found proof that the use of serious games in education can be beneficial in supporting behav...
AntiBulling, Anti-bullying, Bullying Prevention, children and young people, Cyberbullying, Cyber-Bullying, Educational games, Edugames, eSafety, Primary School, Secondary School, serious games, Social Behaviour Change