Search by category Educational games

Innovations

innovation
WonderTree
WonderGames only require a PC, Camera and TV screen, which makes our games accessible and affordable. Key features of our games include fully customizable settings, im...
Access to Quality Education, Early Childhood Education, Educational games, Educational Technology, Inclusive Education, special education
innovation
Technology Escape Room
The Tech Escape Room was designed using quiz, algorithms, programming problems, mathematics, literary poems, physics, chemistry and electromagnetism experiments. The r...
COLLABORATIVE LEARNING, Educational games, escape room, gamification, learning from experiments, Learning games, Mathematics, Physics, Programming, STEAM, STEM
innovation
Upcycler's Lab
Upcycler's Lab aims to bring about mindset and behaviour change around the environment through play based learning tools such as board games and DIY activity boxes. Ou...
Educational games, Learning-through-play, recycled, Sustainability, Sustainable Future, toys, upcycled
Ribbon FINLAND 100
innovation
The Gaming Room
The Gaming Room is a space created and built in schools where learning takes place through games. The space functions as a new kind of learning environment both during...
Educational games, Gamification, Learning Environment, serious games, space planning
innovation
NoRILLA
NoRILLA is a new mixed-reality learning platform bridging physical and virtual worlds to improve children's inquiry-based STEAM learning, fostering their curiosity. Co...
Artificial Intelligence, Augmented Reality, Educational games, Educational innovation, Educational Technology, Learning Tools, Mixed-reality System, STEAM, STEM
innovation
Bullying and online behaviour changes through serious games
The project partners, coordinated by ITCL Institute of Technology (Spain), found proof that the use of serious games in education can be beneficial in supporting behav...
AntiBulling, Anti-bullying, Bullying Prevention, children and young people, Cyberbullying, Cyber-Bullying, Educational games, Edugames, eSafety, Primary School, Secondary School, serious games, Social Behaviour Change