Search by category Augmented Reality

Innovations

innovation
CleverBooks
CleverBooks brings revolutionary approach towards teaching existing subjects by combining truly innovative augmented reality (AR) technology with traditional technique...
Augmented Reality, Education, Educational game, Innovation, Technology education
Ribbon FINLAND 100
innovation
3DBear
3D printing, virtual reality (VR) and augmented reality (AR) take Maker Culture and studying STEAM subjects at school to a whole new level. This model presents how to ...
3D printing, Augmented Reality, Digitality, Learning units, Maker Culture, multidisciplinarity, Phenomenon-based learning, STEAM, STEM, VR
Ribbon FINLAND 100
innovation
3DBear
3D-tulostus, virtuaalitodellisuus (VR) ja lisätty todellisuus (AR) vievät maker-kulttuurin ja STEAM–aineiden opiskelun kouluissa aivan uudelle tasolle. Tässä mallissa ...
3D-tulostus, Augmented Reality, Digitaalisuus, Ilmiöpohjainen oppiminen, Maker-kulttuuri, Oppimiskokonaisuudet, STEAM, STEM, VR
Ribbon HUNDRED 2019
innovation
Lyfta
Lyfta is a digital learning platform where teachers and pupils can access stunning storyworlds and curriculum-based lessons. Lyfta invites pupils to memorable, immersi...
App, Augmented Reality, Collaborative Learning, Diversity, Empathy, Equity, Global Citizenship, Interdisciplinary, Lesson plans, Life skills, Project Based Learning, Social Emotional Learning, Social Sciences, Technology, Virtual Reality
Ribbon HUNDRED 2018
innovation
Octagon 4D
Multidimensional flashcards, powered by augmented reality technology, that enliven the learning processing by allowing students to witness animals and dinosaurs come t...
Augmented Reality, Technology, Virtual Reality
Ribbon HUNDRED 2019
innovation
NUSHU – Earthling News in 3D
A series of Augmented Reality adventures about international current affairs. NUSHU is an alien whose mission is to understand humans and send reports back to its own ...
Augmented Reality, Cross-Curricular, EdTech, Educational game, Media Literacy
innovation
NoRILLA
NoRILLA is a new mixed-reality learning platform bridging physical and virtual worlds to improve children's inquiry-based STEAM learning, fostering their curiosity. Co...
Artificial Intelligence, Augmented Reality, Educational games, Educational innovation, Educational Technology, Learning Tools, Mixed-reality System, STEAM, STEM
innovation
SketchAR
SketchAR is a fully-fledged tool for teaching drawing using augmented reality, machine learning, and neural networks. The app puts virtual images on a paper/wall to ...
Augmented Reality, Free Mobile App, Mobile Application, Technology

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