Museums as Platforms for Educational Games
In collaboration with The Seppo Programme, three digital games will be designed for selected museums in Finland. A model will be created in which any museum anywhere can be transformed into an inspiring and interactive learning environment through the use of tablets and smartphones.
What is the idea of the experiment?
The idea is to promote museums as learning environments by making them into game stages. The museums involved will be programmed into the Seppo-platform for use in schools. In the game students will roam the exhibition in teams completing the exercises by using tablets and smartphones. The purpose of the game is to motivate and be a fun learning experience. In addition, students will learn important skills for the future: digital storytelling, creative thinking and teamwork.
What are the goals you are looking to achieve with the experiment?
The goal is to learn through play and collaboration and to turn museums into active learning environments. The experiment will create a model in which the game experience from the museum will be tied to school subjects. This model will be easy to use in all kinds of learning environments outside of school - not just museums.
Is this a new experiment or is this based on an existing one?
Games have been used in a variety of ways in learning environments outside of the school, but rarely in museums.
How will the experiment be scheduled?
The games will be carried out in collaboration with the museums throughout the 2016-2017 school year.
Describe why you feel it is meaningful to be a part of HundrED
Everyone in HundrED has the same goal to change the way we learn and to make it inspiring. In the future, learning won't be done in the classroom individually working away at it. It will be done in a variety of learning environments and multiple ways to learn. Schools will change by being bold and experimenting - HundrED supports this change in an excellent way.