innovation
Blueprint EDUCATIONAL VITALITY
INNVITA: educational innovation laboratory to create or experiment new pedagogical practices.
INNKITs, games (Board and cards) to create educational projects (Sustainable Development Goals as a game
innovation
TET 2.0
TET 2.0 is a model created by the Aalto University Mind Research Group, where students get acquainted with the basics of working life through business problem solving. Students take initiative to seek
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innovation
School Cinema
A groundbreaking pedagogical experience, School Cinema uses cinematic storytelling, emotional connect and visual appeal to address life’s challenges for children from Kindergarten to 12. It is a struc
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innovation
The Ivy House Award
The Ivy House Award brings the kind of personal and professional development usually reserved for the most senior executives, to students – at a time when it can make the biggest difference.
The Aw