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Impulse Neiry is a bundle of hardware and software - virtual reality headset with built-in brain-computer interface, VR-games for education and application to track students progress. Our in-house BCI
solutionEducating Educators for the Future
The change from in-school to online and remote learning has been quick, drastic and unprecedented in the world of education. We have seen the educator community come together by sharing resources, exp
innovationFrom High School to University
A model for creating personalized learning paths from high school to university using virtual reality.
With a cardboard headset and mobile app, Musemio allows every child to become a cultural explorer! Rooted in academic research, Musemio is an evidence-based edtech solution that allows children to exp
3D printing, virtual reality (VR) and augmented reality (AR) take Maker Culture and studying STEAM subjects at school to a whole new level. This model presents how to utilize new technologies from a p
3D-tulostus, virtuaalitodellisuus (VR) ja lisätty todellisuus (AR) vievät maker-kulttuurin ja STEAM–aineiden opiskelun kouluissa aivan uudelle tasolle. Tässä mallissa esitellään, kuinka uusia teknolog
innovationPHASE 4 Learning Center, Inc.
Breaking the school-to-prison pipeline through Innovative and unique approach of academic and career success. Focused on relationships, acceptance, tolerance and celebration of diversity, PHASE 4 tr