All After School Programs Artificial Intelligence Arts Integration Assessment Blended Learning Bullying Prevention Collaborative Learning Compassion Computer Programming Creative Thinking Critical Thinking Dance Design Thinking Digital Citizenship Displaced Children Drama Entrepreneurship Financial Skills Gamification Gender Equality Global Citizenship Language Learning Leadership Education Learning Environments LGBTQIA plus Literacy Math Media Literacy Mental Health Mindfulness Multilingualism Music Nature Numeracy Online Learning Open Resource Platforms Parents and Caregivers Personalized Learning Physical Health Play Professional Development Project Based Learning Real World Learning Robotics Rural Education Science Self-esteem Special Education Storytelling Student-Led Student Mentoring Student Voice and Agency Sustainability Visual Arts Whole-School Models
Impulse Neiry is a bundle of hardware and software - virtual reality headset with built-in brain-computer interface, VR-games for education and application to track students progress. Our in-house BCI
solutionEducating Educators for the Future
The change from in-school to online and remote learning has been quick, drastic and unprecedented in the world of education. We have seen the educator community come together by sharing resources, exp
innovationPHASE 4 Learning Center, Inc.
Breaking the school-to-prison pipeline through Innovative and unique approach of academic and career success. Focused on relationships, acceptance, tolerance and celebration of diversity, PHASE 4 tr
3D printing, virtual reality (VR) and augmented reality (AR) take Maker Culture and studying STEAM subjects at school to a whole new level. This model presents how to utilize new technologies from a p
3D-tulostus, virtuaalitodellisuus (VR) ja lisätty todellisuus (AR) vievät maker-kulttuurin ja STEAM–aineiden opiskelun kouluissa aivan uudelle tasolle. Tässä mallissa esitellään, kuinka uusia teknolog
innovationFrom High School to University
A model for creating personalized learning paths from high school to university using virtual reality.