Problem Based Learning innovations

The collection of innovations showcase a variety of hands-on practices and solutions that put students at the centre of their learning by incorporating real world experience and practical and tangible methods.
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Designing learning spaces
Secondary school students immersed in an interdisciplinary unit of work across traditional subject areas - Humanities (Geography, Sustainability & Urban Planning), Mathematics (volume, mass etc), Desi
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Kids Can! Innovation Camp
Kids Can! Innovation Camp provides students with the opportunity to lead their own learning as they tackle real-world problems aligned to UN SDGs through interdisciplinary project-based learning chall
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Eastern Kentucky: Re-envisioning community spaces
The Entrepreneurial Coal Lands Redevelopment Program encourages high school students to reimagine former coal land for entrepreneurial purposes. Students develop business plans, conduct environmental
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Destination Imagination
Destination Imagination uses project-based learning to teach students creativity, critical thinking, collaboration, and communication. Teams create and present solutions to open-ended challenges roote
STEM Punks
STEM Punks innovation is discovering how to infuse STEM & traditional education with the energising, student-focused problem solving and asking 'why' that matches kids true potential to be able to des
The Pittsburgh Project
The Pittsburgh Project is committed to revitalizing our city by supporting its most vulnerable citizens and equipping its young people to be change makers. We believe that by reimagining out-of-school
Mpower Studio - Pittsburgh Obama Academy Makerspace
MPower Studio is a place full of endless opportunity to express creativity, to be innovative, to promote purposeful collaboration, and to be your best self. This high tech student-centered, project-b
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innovation
EarthCraft
EarthCraft is a international political simulation board game that divides a class into teams: six continents, Greenpeace, World Bank, the UN, Palestine, and Anonymous. Two students run the game. Stu
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innovation
TET 2.0
TET 2.0 is a model created by the Aalto University Mind Research Group, where students get acquainted with the basics of working life through business problem solving. Students take initiative to seek
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innovation
Mutku Maker Space
The innovation transforms a school space into an environment that supports creative thinking and brainstorming. The space plays a part in design education, as well. Mutku Maker Space provides a creati
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innovation
On Fire!
On Fire! leadership training teaches the skills needed to develop effective school practices. Using a variety of methods, participants address important challenges in education such as changes in soc
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innovation
Design Path for Schools
Design path is a basic method for solving problems creatively, teaching students to use design methods, and developing schools together with students. This method is suited for both smaller projects a