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Want to bring augmented reality into your classroom?

Octagon 4D

Marker Java, Indonesia
Multidimensional flashcards, powered by augmented reality technology, that enliven the learning processing by allowing students to witness animals and dinosaurs come to life and interact with them. Learners broaden their knowledge while having fun!
Introduction

What is Octagon 4D?

Stella Setyiadi
“Learning should be fun! We believe that technology can play a positive role in sparking the love of learning in children.”

Hasbi Asyadiq, CTO, Octagon Studio

Technology can be a powerful tool to inspire and engage students. Through augmented reality, learning can become a more dynamic and engaging experience, but it can be difficult to find affordable and simple to use tools that will add value to lessons without over-complicating them. 

Octagon Studio provides teachers with an opportunity to easily and inexpensively bring augmented reality technology into the classroom, through the use of 4D flashcards. Each card contains a combination of images and information. Flashcards are available to support the learning of many different subjects, including animals, space, dinosaurs and human anatomy.

An app is used to bring the image to life, combining elements of the real classroom environment and animation to allow learners to interact with the images. For example, placing a banana and monkey card next to each other causes the monkey to grab, peel and eat the fruit. The 4D images can be accessed individually or in small groups on devices such as smartphones or tablets, or can be shown to whole class by connecting the device to a projector or screen.

Augmented reality technology appeals to a wide variety of learners and provides authentic and dynamic learning experiences. The ability to interact with the image by manipulating it provides a deeper level of engagement, which enhances the enjoyment of learning.

Octagon 4D flashcards can be used to stimulate learning for young children in a variety of subjects, particularly science. Schools can also use the cards as a language learning tool by utilising the multilingual feature. Fun and engaging lesson plans are provided to support teachers in integrating this technology into the classroom.

Octagon Studio’s researchers and developers work with education specialists to ensure the flashcards are always high quality. For the space flashcards, Octagon Studio even collaborated with the European Space Agency.

Octagon Studio has been recognised with several awards, including Top App Innovator at the Innovative Awards 2017 and Best App at the Wearable Technology Show 2016.

Read more ›
Intended Outcomes
2128
Views
3 - 7
Age Group
2014
Established
Resources Needed
One teacher is needed to download the free app and the 4D flashcards onto a smartphone or tablet. The flashcards cost $10-15, with costs varying between countries. Teachers may also wish to project the flashcards at the front of the class, which would (of course!) require a projector.
HundrED Criteria
innovativeness
impact
scalability
Octagon Studio brings technology into the classroom in a way that is affordable, engaging, high quality digital education content.
There has been mass positive feedback from users on social media, as well as reported impact use in the classroom by teachers.
Octagon Studio apps have been downloaded over 1 million times and more than 400,000 cards have been sold worldwide. Octagon Studio products are used in over 50 countries worldwide & their apps are equipped with multiple languages. The physical cards are in English, but several of licensees have produced the cards in their native languages for local distribution purposes.
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Steps

Inspired to implement this? Here's how...

01
Get more information
Find out about the flashcards and how they can be used to teach subjects from prehistoric creatures to human anatomy.
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02
Download the app
Grab a gadget and go to Play Store or App Store!
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03
Get the full deck
Find out where to get flashcards by visiting the Octagon stockist and distributor list.
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04
Prepare to bring augmented reality into the classroom
Become acquainted with the resources before using them in the classroom.
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05
Have fun while learning
Time to get creative! There are plenty of ways to integrate the cards into lessons.
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Contact

Connect with the innovator

Stella Setyiadi
Innovator
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