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Squared 3dbear hundred image2
Finland
New technologies as part of a pedagogical approach

3DBear

Marker Helsinki, Finland
3D printing, virtual reality (VR) and augmented reality (AR) take Maker Culture and studying STEAM subjects at school to a whole new level. This model presents how to utilize new technologies from a pedagogical perspective.
Introduction

What is it all about?

“With our help kids can finally design and print their own toys – learning maths and design at the same time.”

Jussi Kajala, COO

3D printing, virtual reality (VR) and augmented reality (AR) will be standard equipment in future learning environments. However, merely obtaining the required equipment won’t get you very far. What’s needed is content that brings added value to learning, encourages obtaining knowledge while developing skills needed in the future.

At present, there are two issues facing the use of 3D technologies that the innovation aims to resolve: technologies are too difficult for a busy teacher to use and there is no appropriate learning content available. Together with Finnish schools, 3DBear has created smart learning content that utilizes 3D technologies in teaching.

3DBear’s gamified content can be accessed with different devices, for example with tablets or laptops. It has never been so easy to integrate 3D technologies into teaching.

3DBear consists of different learning modules that work well with multidisciplinary STEAM teaching (science, technology, engineering, art and math) in elementary school. The modules include everything from architecture to 3D modeling.

3DBear isn’t just an application or a collection of excellent teaching material, but a complete learning unit. 3DBear has been used in nearly fifty schools in Finland already. The schools testing 3DBear have not only succeeded in modifying their way of doing things, but have enabled students left behind in the conventional classroom to shine. Students who learn best through trial and error will benefit tremendously from 3D as a learning tool.

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Intended Outcomes
859
Views
ALL
Target Group
2015
Established
Resources Needed
3DBear license (free trial period), iPads or Chromebooks or laptops, equipment such as 3D printers or AR and VR headsets (e.g. Google Cardboard) are also useful.
HundrED Criteria
innovativeness
impact
scalability
The innovation integrates new technologies into teaching in a pedagogically meaningful way by taking different types of learners into consideration.
Deep learning of new technologies provides an advantage for students in the future.
3DBear is used in Helsinki as well as in Silicon Valley, USA. It can be used in any school with the technological equipment needed.
Posts

See this innovation in action.


Steps

Inspired to implement this? Here's how...

01
Get to know 3DBear
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02
Familiarize yourself with the learning modules and lesson plan
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03
Test the material
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04
Purchase the service and begin!
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Contact

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