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Play innovations

Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environ
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Ribbon HUNDRED 2022
Roots of Empathy
Roots of Empathy is an evidence-based classroom program for primary school children that decreases aggression, including bullying, and increases prosocial behaviours such as caring, sharing and inclus
innovation
UnMath School
UnMath School focusses on creating interactive Math based experiences. This gives the learners an opportunity to look at math beyond their curriculum. For the last 10 years, we managed to create such
Ribbon SHORTLISTED
NESTI
Teachers are unprepared/struggle to include the 6-7 atypical students in their class. We enable teachers to recognize developmental alterations and look for the causes behind a troubling behavior. NES
Ribbon SHORTLISTED
Process-oriented child monitoring (POM) in Early Childhood Education
Monitoring children's wellbeing and involvement in class, identifying children at risk of not learning, allows early childhood teachers to reflect on their teaching and to adapt their methods of instr
GraphoGame
We are a Finnish company bringing together universities, game developers and educators to create fun, evidence-based literacy apps for young children in every major language. GraphoGame teaches letter
Ribbon HUNDRED 2022
Speed School
The Speed School program works in Ethiopia and Liberia to help marginalized out-of-school children catch up on education in supportive, joyful classrooms with remarkable results. Over 90% of our stude
innovation
Kodate school@Home parenting solution
Parents who interact with their kids at home shouldn't be stressed out about their kids' engagement or learnability. Neither should they look at interactions with kids as a chore and be guilty about
Ribbon SHORTLISTED
Sapientia - Gamified and Formative Assesment
Gamified application that allows the students to get involved in subject challenges, questions and problem solving, improving the learning process as a playful and engaging activity. It is a tool for
innovation
Room To Learn
We provide 'pump prime education' to below poverty line children by identifying these children in a location and Sponsoring them to attend private Nursery / Kindergarten schools so that they can then
Ribbon HUNDRED 2019
Vroom
Science shows our children's first five years of life are when they develop the foundation for lifelong learning. Every time we connect with young children, it's not just their eyes that light up--it'
Xogo
By creating an interface that allows people with disabilities to use any and all forms of technology in a way that works for them, they can have not only access to technology, but access to other peop
Ribbon SEL
Grassroot Soccer: SKILLZ Core
SKILLZ Core is a mixed-gender, rights-based, gender transformative intervention for very young adolescents that considers the profound changes brought about by puberty. It offers positive youth role m