Learning By Doing innovations

One of the best ways to enrich learning is by doing! Find ways to introduce a more hands on approach to learning regardless of resources and environment. This collection of practices offers accessible ways to introduce tangible and kinaesthetic learning into education.
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Ribbon HUNDRED 2019
Green Bronx Machine
Green Bronx Machine builds healthy, equitable and resilient communities through inspired education, local food systems, and 21st century workforce development. Students can change how they eat, live a
Ribbon HUNDRED 2020
Arkki
Arkki provides creative education using architecture & design as holistic real-world phenomena to integrate STEAM subjects. Arkki empowers pupils with innovation skills through hands-on learning ma
Ribbon HUNDRED 2020
Project DEFY: Design Education for Yourself
At Project DEFY: Design Education for Yourself, the mission is to change the way people think and ignite individual passions so students can believe in their abilities to educate themselves, others an
innovation
SET VEINTIUNO
It is an integral proposal of 10 different programmes to improve the acquisition of skills and motivate learning: - Acquisition of 21st century skills for personal and professional development - Ma
Fundación Mustakis
We deliver transformative opportunities and experiences that lead you to discover your greatness and develop your enormous potential. We seek to be a platform that awakens dreams and contributes to pe
Neo Education Park
We encourage school students and teachers to engage in more personally meaningful learning in the community, ranging from finding connection with the local heritage to designing their own social innov
innovation
Technovation
Technovation is a global technology education nonprofit that applies a grassroots approach to empowering underserved communities, especially girls and women, to address local problems through cutting-
innovation
CoreLab
A learning management system for ICT courses, which provides the competency-based precise learning with hands-on coding exercises.
Ribbon HUNDRED 2018
innovation
Creatica Lab
Creatica Lab challenge communities to rethink education through hosting immersive, hands-on creation makerspaces that leverage interactive technology and innovative designs.
Ribbon FINLAND 100
innovation
Paths to Math
Paths to Math is an electronic learning path for math that provides ready-to-use learning materials and a lesson plan for ages 11-16. Students' mathematical thinking skills improve and the attitudes t
innovation
EMAT, reliable digital learning for K12 students
The EMAT platform is an online software for K12 students, teachers and managers. Personalized, adaptive method, based on challenges, it allows serving the students' diversity. The implementation inclu
Ribbon FINLAND 100
innovation
Internet of Things
This multidisciplinary programming unit is a model that allows programming to be applied to various different subjects. At the same time, students will have a chance to complete fun crafts and tech pr