Learning By Doing innovations
One of the best ways to enrich learning is by doing! Find ways to introduce a more hands on approach to learning regardless of resources and environment. This collection of practices offers accessible ways to introduce tangible and kinaesthetic learning into education.
All 21st Century Skills After School Programs Artificial Intelligence Arts Assessment Astronomy Bilingualism Blended Learning Bullying Prevention Character Education Chemistry Coding Collaborative Learning Creative Thinking Creativity Critical Thinking Dance Design Thinking Digital Citizenship Digital Skills Displaced Children Drama Early Childhood Education Economically disadvantaged EdTech Educator training Empathy Employability Engineering Entrepreneurship Equity Financial Skills Game Based Learning Gamification Gender Equality Global Citizenship Health Inclusion Language Learning Leadership Learning By Doing Learning Environment Literacy Math Media Literacy Mental Health Mentoring Middle School Education Mindfulness Music Nature Numeracy Online Learning Open Educational Resource Outdoor Parents Personalized Learning Physical Education Play Primary Education Problem Based Learning Professional Development Project Based Learning Public Schools Reading Real World Learning Robotics Rural Education Science Secondary Education Self-esteem Skills Social Emotional Learning Soft Skills Special Needs STEAM STEM Storytelling Student-led Student Voice Sustainability Sustainable Development Goals Teacher Training Technology Visual Arts Wellbeing Whole-school Model Writing Youth Empowerment
It is an integral proposal of 10 different programmes to improve the acquisition of skills and motivate learning: - Acquisition of 21st century skills for personal and professional development - Ma
Technovation is a global technology education nonprofit that applies a grassroots approach to empowering underserved communities, especially girls and women, to address local problems through cutting-
A learning management system for ICT courses, which provides the competency-based precise learning with hands-on coding exercises.
Creatica Lab challenge communities to rethink education through hosting immersive, hands-on creation makerspaces that leverage interactive technology and innovative designs.
innovationPaths to Math
Paths to Math is an electronic learning path for math that provides ready-to-use learning materials and a lesson plan for ages 11-16. Students' mathematical thinking skills improve and the attitudes t
innovationEMAT, reliable digital learning for K12 students
The EMAT platform is an online software for K12 students, teachers and managers. Personalized, adaptive method, based on challenges, it allows serving the students' diversity. The implementation inclu
innovationInternet of Things
This multidisciplinary programming unit is a model that allows programming to be applied to various different subjects. At the same time, students will have a chance to complete fun crafts and tech pr