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Gamification innovations

Gamification in education is an educational approach to motivate students to learn by using video game design and game elements in learning environments.
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GraphoGame
We are a Finnish company bringing together universities, game developers and educators to create fun, evidence-based literacy apps for young children in every major language. GraphoGame teaches letter
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Sapientia - Gamified and Formative Assesment
Gamified application that allows the students to get involved in subject challenges, questions and problem solving, improving the learning process as a playful and engaging activity. It is a tool for
Fair Battles
With “Fair Battles”, students role-play by redesigning a foosball table to reflect their research on SDG topics such as poverty, consumerism & environment. One team has advantages (figures connected w
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ASIGNATURA RECREACIÓN INTERACTIVA PARA ESTUDIANTES DEL BACHILLERATO, SUS FAMILIAS Y COMUNIDAD
Proporciona a estudiantes herramientas para formarlos como recreadores de sus familias y comunidad, 3 lapsos de 3 meses c/u, 2 horas a la semana. Familias unidas con actividades. Alumnos del 5to año c
+ Power
Quizzes are a very dynamic tool for creating learning opportunities, but it´s more effective when students create them, especially if they are accessible to everyone. When we create opportunities for
innovation
UnMath School
UnMath School focusses on creating interactive Math based experiences. This gives the learners an opportunity to look at math beyond their curriculum. For the last 10 years, we managed to create such
innovation
Aplusclick Assessment of Math and Logic Skills
A+ Click helps teachers worldwide to use more than 12,000 math and logic problems in English to compose own assessment tests for a specific subject, theme, and grade / age. No fees, no ads, and no sig
SkillGrower
SkillGrower is the go-to, standalone solution for all math learning needs at home or at school for K-12 education (ages 7-18). Students do up to 5-10x more than with other methods, resulting in 12% in
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Night Zookeeper
A digital learning tool that inspires children to create their own characters who live in a magical digital world. The focus is to improve writing skills through gamified learning.
innovation
MirMe by LogicMills
MirMe is the world’s 1st validated, online, game-based psychometric assessment for 21st Century Skills. Validated by the Max Planck Institute (Berlin), the skills measured map directly onto best-pract
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innovation
Socrative
Socrative is the classroom app for formative and summative assessments that allow you to quiz and grade at the speed of learning from any device. Check student understanding with prepared activities o