Gamification innovations

Gamification in education is an educational approach to motivate students to learn by using video game design and game elements in learning environments.
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JGO Scientific Learning
COVID has created a situation where traditional in-person teaching has been compromised, affecting the accustomed dynamics of the teaching-learning process. In order to circumvent this issue we propos
Magical U: Emotional Intelligence game to develop 21st Century Skills
Magical U is a simple yet powerful system that allows a child to release negative emotions and memories from their subconscious. It enables them to connect with their feelings through pictures, expre
innovation
zibuza.net
Zibuza.net is a professional learning community that connects teachers with their peers as well as the multitude of stakeholders in the basic education ecosystem. Our goal is to harness to knowledge,
Koala
We're re-inventing how we teach on the internet. 2020 made it clear that 8 year olds do not learn well on Zoom. But they spend hours on Animal Crossing. We took successes from gaming and impo
EduEdu
EduEdu is a free solution to help kids with difficulties in reading and writing, used by more than 350.000 students in Brazil. After a quick quiz, EduEdu identify the areas that students need to impro
Magnaplus
Magnaplus es una plataforma educativa que ofrece contenido propio chequeado, confiable y actualizado de nivel primario y secundario, dando la posibilidad a profesores y alumnos a enseñar y aprender de
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La Aldea: Stories to stay at home - www.Laaldea.co
La Aldea is a multi-platform pedagogical strategy focused on educating children in citizenship and socio-emotional skills. In this learning universe, based on stories of a group of animals, children h
innovation
Learning Arches
A Visual method for creative defining, designing, delivering and discovering learning experiences and journeys that unfold and build ownership, craft, talent and mastery whilst sustaining the flow, tr
TeachersPro
A virtual environment with exclusive 16 critical competencies for teaching professionalization, which allows learning challenges to be carried out through cutting edge content, a peer-to-peer review s
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innovation
La Vuelta al Mundo
La Vuelta al Mundo or 'Around the World' is a strategy which addresses teachers’ well-being challenges and supports them to discover new ways to improve their emotional health, transform their pedagog
"School of Fish" Digital Literacy Curriculum
"School of Fish" -World’s 1st Digital Literacy curriculum teaching “Computational Thinking & Netiquette" through gamification & mobile APPs across different learning formats - classroom, hybrid, virt
Videojuegos para el apoyo de los aprendizajes
DESARROLLO DE VIDEOJUEGOS PARA APOYAR EL APRENDIZAJE DE LAS CIENCIAS EN EL AULA EL 2017 desarrollamos un piloto para El Aprendizaje De La Física Cuántica con estudiantes y docentes del Colegio Raulí