We learn playing games and we start playing in our early age. With games, we can develop diferent skills and competencies and reinforce good behaviors. With the use of Classcraft in the class we can gamify any class in a easy way and open a door to games.
Focus on the need - how does this kind of innovation help schools? Tell a little bit about the innovation´s history and describe how it was created. You can add images and videos to this part if you feel it would be beneficial. This introduction should be 3-6 paragraphs long and easy to understand."